Why Is It So Hard To Make Games On Rails? ~ Design Doc

  • Am Vor 2 Monate

    Design DocDesign Doc

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    It can't be that hard to make a game on rails. Just stick a spaceship in a box and put some enemies in front of it, right? Well, it's a little more complicated than that, and you can do so much more than just lasers and spaceships. Let's talk about the design of games on rails, what makes them special, and what a bunch of games have done to help deliver a thrill ride.

    Featuring:
    Sin and Punishment: Star Successor
    Kingdom Hearts
    Rez Infinite
    Panzer Dragoon
    Time Crisis 4
    House of the Dead 2
    Yar's Revenge (2011)
    Star Fox 64
    New Pokemon Snap
    Ex Zodiac
    Sayonara Wild Hearts
    Ring Fit Adventure

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    Design Doc on Twitter: twitter.com/Warbot400

Jason Wheaton
Jason Wheaton

I really liked Kid Icarus uprising's onrail sections. Though the gameplay itself may not of been as good as actual on rails games, the dialogue in those sections were hilarious

Vor 3 Tage
Captain Spooky
Captain Spooky

The original House of the Dead will always hold a special place in my heart

Vor 9 Tage
Musikur
Musikur

Unpopular opinion I know, but I actually really enjoyed Starfox Zero. The story wasn't as classic as the original, but it had some fantastic set pieces and sequences. I really feel like the majority of people just didn't put the effort in to get used to the controls, which is a shame.

Vor 10 Tage
Mauro Braunstein
Mauro Braunstein

Star Fox wasn't made with Mode 7. It was made with the FX chip. Mode 7 refers to the faux-3D effect games like Mario Kart and Pilotwings had, where a flat surface rotates and scales (and stretches/shears/whatever, probably any linear transformation) to give the appearance of 3D. Pilotwings in particular had a bunch of flat features with drawn-in shadows, and when you got close to the ground it was painfully obvious that it was all 2D. But Star Fox used a special FX chip inside the cartridge that let the SNES handle *actual* 3D. It wasn't the only game that did this; Stunt Racer FX was the kind of tech demo of the FX chip. It's definitely got a very particular look, though!

Vor 14 Tage
Dice Doomkid
Dice Doomkid

I was reluctant to watch this, but I’m very glad I did. It gave me a new look on the genre of rail games, and I’m a huge fan of this. Can’t wait to design one into my game.

Vor 17 Tage
rattyeely
rattyeely

My favorite rail games is Pony Friends on the DS. Basically a more randomized and calming version of Pokemon Snap

Vor 24 Tage
PPPedro
PPPedro

My favorite on rail "game" is kirby's planet robobot's final boss (cause it the only thing in this genre i've played lol), because it keeps kirby's gameplay simplicity with memorable attacks and phases.

Vor 24 Tage
AJZulu Ch.
AJZulu Ch.

feel like there's a par2 for games that are on phones and there seems to be many that got popular for being a on rail style game.

Vor 25 Tage
GlitteriPieru
GlitteriPieru

My favorite rail shooter is easily star fox 64, i think its great game even today. I never played it as a kid but it holds up even today with great mechanics. Graphics are rly outdated but if you can see past that i reccommend trying it out

Vor 25 Tage
CrocWorks
CrocWorks

I think Sonic and the Secret Rings count as an on-rails game, and that lack of freedom made me dislike it. I've heard people say it's a good game on its own, but since its genre was different from the Sonic Adventure style games it wasn't really something I could get into.

Vor 25 Tage
Julian Liechty
Julian Liechty

I’m sad I haven’t seen kid icarus yet. If it isn’t mentioned I won’t be too surprised.

Vor 25 Tage
Zachary Putnam
Zachary Putnam

I swear when i was a kid, it took me a few days just to beat the final boss of SaPSS!

Vor 26 Tage
Marcos R. N.
Marcos R. N.

Is Kid Icarus: Uprising a rail shooter?

Vor 26 Tage
ruolbu
ruolbu

To me Starfox 64 defines what makes on rail shooters fun. By itself, the fact that you are on a rail that you can't leave always always annoyed me. I wanted exploration and freedom. Back then my ideal games were similar to modern open world games. Little did I know that absolute freedom with little to no structure was something I would not enjoy as much as I thought. Rail shooters instead are all structure and no exploration, right? Not at all, not if you do it like SF64. I really feel like most rail shooters I played focus on high score and spectacle to hook you and keep you coming back. But they lack variety, it's only a matter of optimizing the same experience. SF64 instead wants you to explore each level. Corneria, the first stage, will be replayed dozens of times. Through repetition people explore all different paths, notice new enemy patters, find items, even discover how to unlock the secret exit. This knowledge persists when playing the other levels. Combined with the knowledge that you can leave one stage in different directions creates a new dimension on which the game can be enjoyed. On top of that you get persistent effects like Star Wolf, Katt or Bill appearing, to really highlight that nearly identical playthroughs can behave very differently. Honestly, this kind of short and widely branching gameplay is all I want from on rail shooters. Instead of a absolute freedom with no structure I get a super dense highly structured experience that has layer after layer to play with and combine. It's a pity SF64 is ancient and did not really go in depth with these concepts and that no sequel explored them either. Pokemon Snap does a little bit of what I want. Not really the branching, but at least the interacting with the environment to affect it and manipulate it into a desired outcome. That's what I like about rail shooters. You have a tiny seemingly simple setup, but if crafted well there are many many opportunites to interact with that tiny world and affect it in different ways.

Vor 26 Tage
cubonefan3
cubonefan3

Please do relationship dating sims & the pages and pages of written content and action trees that are needed

Vor 28 Tage
Steven
Steven

My favorite on-rail game was Kid Icarus Uprising, it even had it's levels split in 2 segments, a flying part on rails, and a grounded part where you can move freely around. Both were very well executed and a lot of fun to play

Vor 28 Tage
Steven
Steven

7:40 I find this a very important line when it comes to remasters. As faithful as they are, they may not have the same wow-factor as they had when it was one of the first 3D games when compared with games of this generation.

Vor 28 Tage
InternetDirigible
InternetDirigible

Isometric Platformers are hard to make and I can only think of a few off the top of my head. Also the confusing genre of "cinematic platformer" would be a fun one.

Vor Monat
Rage 2000
Rage 2000

Games on rails may work on VR

Vor Monat
Rage 2000
Rage 2000

Ooooh, so that’s what you meant by “game on rails”, I thought it was a more interesting way to say “train games”

Vor Monat
ri r
ri r

Strarfox 64 was...one of the best. thanks for the great video!

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WhiteFangofWhoa
WhiteFangofWhoa

Always live life the way you use bombs.

Vor Monat
Kakashi99999
Kakashi99999

Don't forget half of Kid Icarus Uprising was on rails. Where adding to the difficulty meant more fiends on the screen. Also the charactere talk about the enironment and lead you to the next part of the plot.

Vor Monat
Adam Sheppard
Adam Sheppard

I never liked sonic because it often turned itself into an on-rails game, which just sucked, for me

Vor Monat
PrettyTony
PrettyTony

I imagine they became less popular as arcades fell from vogue. An on-rails quarter muncher was always a mainstay of them in the 2000’s, but that model is only around as a novelty now.

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Charlé Ouel
Charlé Ouel

I got a really specific topic for you Design Doc.: Over complexification in design (mainly gameplay wise) It offent seen as "powercreep" but I don't think it the same thing powercreep is just makeing the new thing better (I guess one way to doing it is by harding new mechanic to it and at some point it become over complexification?) I think it something pretty hard to analize all that why am asking about it there... I am just going to give League of legend as an exemple but like Gen 1 character had like 5 ish lines to explain the full kit of a character... now it 5 ish line / ability and there 4 ability + a passif so it about a 25 lines to read... (and if it really complex it even more just to understand each thing and get a good understanding of it) I just want to see a video about it because I think it an interesting topic. How much is too much? and how little is too little? Like it is true that early league of legend champ where almost too simple I won't lie but how to someone fine the sweet spot of ppl wanting to read the ability and the ability being interesting and unique. I think it could make for a fun video (2 may be if it too hard to tackle in only 1?) Am sure you can also talk about character design too (how the character look because there similarity whit it. Exemple Pokemon Gen 1 design vs Pokemon Gen 8 or what ever design where it soo much it get a bit annying to look at) Any way SORRY FOR THE BAD ENGLISH Hope you like my video idea.

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scepta101
scepta101

I really enjoy well-made on rails sections of otherwise non onrails games

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Austin Gibaldi
Austin Gibaldi

You could probably make a train game on rails

Vor Monat
Austin Gibaldi
Austin Gibaldi

You could probably make a train game on rails

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Harry Millward
Harry Millward

Two genres I would love to see talked about that I assume are very hard to make well (because they are so rare) are god games (like Black and White) and third person real time strategy spell casting RPGs (like Sacrifice and Brutal Legend)

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Kasper Jensen
Kasper Jensen

I think it might be worth taking a look at NieR Automata. It's such a great Action-RPG, that combines 4 different styles of gameplay into one cohesive experience. There' s a reason it's so beloved by its fans. It's got rail-shooter segments that are done pretty decently in my opinion, it's got side-scrolling 2D-segments and top-down 2D-segments... and the probably most well-known part of the game, the 3D-action-RPG segments. The gameplay styles feel so different that making one game work with all four can't possibly be an easy task, but Square-Enix accomplished that beautifully

Vor Monat
Justin Young
Justin Young

What about the on-rails sections of Captain Toad? I feel like they're similar to Pokemon Snap - slower and more puzzle-y.

Vor Monat
Evan Marcus
Evan Marcus

One genre that exists, but not to the extent that I would like it too in recent years is the 2D Zelda-like genre. Outside of the Ittle Dew games and Nintendo's own offerings, they're just aren't a lot of really well designed 2D adventure game puzzlers.

Vor Monat
Luke Maglio
Luke Maglio

star fox was my fav

Vor Monat
Regamae
Regamae

I would’ve loved to see you talking about Kid Icarus: Uprising! I understand it’s not *always* an on-rails shooter, but I think that the segments it has are thematic, breathtaking, and fun!

Vor Monat
H K
H K

Games like Star Fox and Sin and Punishment are action games. Most people don’t understand the combat systems in either series, and they brush off score chasing. Both of those series have great score systems and everyone should strive to master the gameplay. The tricky part is learning the mechanics, because they take longer to learn than most games on the market. A game like Star Fox is much harder to master than a game like Zelda. You won’t find many people who are good at Star Fox or Sin and Punishment. Any game that takes practice is generally harder and also misunderstood. Pikmin takes a long time to master and multiple play throughs to fully understand.. A deeply misunderstood game and most people aren’t good at the games. You can also play a game multiple times and never understand the gameplay. That happens with action games, because they don’t explicitly tell you what to do. You can get in gridlock, never improve, and keep doing the same thing every time you replay. Making the experience seem dull.

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Philippe Futureboy
Philippe Futureboy

I am offended by that dolphin comment

Vor Monat
Star masterc
Star masterc

Because it requires good level design which is lacking nowadays with developers making walking simulators with very big worlds and other similar tech demos.

Vor Monat
DarkMonkeyKnight
DarkMonkeyKnight

I'd say murder mystery games are difficult to make without just making either a point and click adventure or a visual novel. I wrote a video game to be played at a murder mystery party where the players directed a train around a map and the locations they visited dictated the clues they received. I think this would only work as a party game as players trying to literally steer the party away from certain clues was definitely within the aim of the game

Vor Monat
Shadou Wolf
Shadou Wolf

what makes a typeing game good?

Vor Monat
Johnny Jacques
Johnny Jacques

Does anyone know the name of the game at @2:07?

Vor Monat
Design Doc
Design Doc

Sin & Punishment on N64

Vor Monat
cixlo
cixlo

...... why are you being recommended to me. You obviously have no real game development experience and I'm not trying to here your bs. Youtube please stop sending these vids my way

Vor Monat
filmotter
filmotter

Thank you for bringing up Kingdom Hearts' Gummi Ship. So not great.

Vor Monat
No-Life Noah
No-Life Noah

Here's a good one: 9-Key Rhythm games. I can think of 2 and one of them is a Friday Night Funkin' mod.

Vor Monat
MarigoldDesign Inc.
MarigoldDesign Inc.

cause you'll get ran over by a train, silly!

Vor Monat
TwoSheds deCosta
TwoSheds deCosta

What game is it at 2:14?

Vor Monat
Johnny Jacques
Johnny Jacques

"Ex Zodiac", any clue what game is at 2:07? I am still searching

Vor Monat
Road to Dawn
Road to Dawn

I don’t play a lot of rail shooters, but I’ve heard a lot of good things about Sin and Punishment over the years. I’ve been meaning to check it out for a while. I’m a big Dead Space fan, and while I was initially kinda put off by how Dead Space: Extraction strayed from the gameplay style of the main series, I was surprised at how much I enjoyed the game by the end of it. It may be too common to talk about, but as only a casual Souls fan who doesn’t generally play the genre much because I don’t generally like too much challenge in my games, I’d like to hear your take on what makes a good Souls-like. Another thing I’d love to see is an examination of procedurally-generated games.

Vor Monat
Keen Nickolas
Keen Nickolas

I was blasted away by the sheer depth of Kingdom Hearts 2 Gumi-Fights. In the first one, flying the Gumi-Ship was rather meh, a Gimmick at best. In the 2nd ... it felt like a whole OWN GAME. My GOODNESS! That was CRAZY! My gal at that time played the story ... I only played the Gumi-Fights in KH2 ... and the game was already fulfilling enough for me!

Vor Monat
Emer Velasco Jr.
Emer Velasco Jr.

does killer7 count as on rails

Vor Monat
Studio 1
Studio 1

As someone who loves Kid Icarus Uprising, with it being my favourite game of all time, let me say this. Please give Sin & Punishment a shot! I know you might not like that it wasn’t brought up, but Kid Icarus Uprising has gotten tons of praise for its set pieces and game design before. Treasure and their games deserve more love for their wonderful design, and I think it’s great that it’s given the spotlight here. Maybe try it out yourself and see if it sparks that same feeling that KI:U did!

Vor Monat
Wipper Snapper
Wipper Snapper

Uh does the “Credits Minigame” from the Super Smash Bros games count, those are the only on rails games I’ve played. That and the Star Fox 64 3Ds remake

Vor Monat
Ring & Chime
Ring & Chime

I really liked the Sin & Punishment series, Star Successor seems like it should have had a sequel...

Vor Monat
I play Vidya
I play Vidya

I'm curious about your thoughts on Gal Gun Double Peace.

Vor Monat
Yosef
Yosef

Killer7

Vor Monat
Qwart22
Qwart22

Y’all forgetting about the legend of Zelda: spirit tracks smh 😔

Vor Monat
Bleeperblopper497
Bleeperblopper497

He can’t mention or know of EVERY single game there is ya know, smh

Vor Monat
I Collect Stories
I Collect Stories

The comment that came to my mind is from Zero Punctuation, that rogue-likes replace careful level design and difficulty ramp with sheer randomness. I see the same analogy between an open-world game and a rail-shooter. The rail-shooter requires a lot of the same design elements as an open-world game but restricts the player's movements within this world to control the player's experience. Thus you're more likely to see a rail-shooter in an arcade than an open-world game. But since the developers are fully responsible for the player experience, they must be careful about balancing level design and difficulty. I am bad at this genre because I have difficulty aiming in 2D using a controller, and that cool camera movement only makes things worse. I can better appreciate the game by watching the movie rather than looking for the one remaining target.

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eru gurara
eru gurara

Sin a pushimente, cabal and Wild guns are part of a very obscure genre of videogames, any one know the name?., also kimdom hearts gummi sections and Affer burners are frontal shot em ups more than rail shooters, i dont know how to separate those that well trough.

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larry key
larry key

a game on rail i played too much of but never liked was those minigame sections on phineas and ferb across the second dimension for wii. boring as all hell, but what am i gonna do? play it right now? you betcha

Vor Monat
Denilson Sá Maia
Denilson Sá Maia

16:40 Well, Star Fox on SNES didn't use mode 7 (AFAIK). Mode 7 was for distorting one texture plane (usually the ground plane), used in Mario Kart, F-Zero, Pilot Wings, a few others. Star Fox ground was just a gradient with moving dots. It doesn't look anything like mode 7. (On a second thought, the background tilts to the sides slightly; I don't know if that can be done in the other modes.)

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Denilson Sá Maia
Denilson Sá Maia

@Design Doc Makes sense. Thanks for the clarification! No worries.

Vor Monat
Design Doc
Design Doc

That was a slip up on our part. Meant to say Super FX chip, not Mode 7.

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Minhal Vakil
Minhal Vakil

Kid Icarus Uprising is one of my favorites because the rails segments also provide a lot of story elements and interactions between the characters. The fact that the on the rails segments are half of a level solves the destination problem. Each stage has you using the rails to get to where the land battle phase occurs, The big issue kid icarus uprisng had was controls. I never noticed how bad the controls were as a kid (heck I didn't even know you could aim the reticle separately for a long time) but returning to it recently shows the issues of the control system

Vor Monat
Sid B
Sid B

This is a casual and niche genre, but I feel like virtual petsites are extremely difficult to do well. I've always wanted to try making one since I love the genre, but I don't really know how to start learning how to make one that's decent and has room to grow. Most I've seen fizzle out within a few months, die slowly, have a bad economy, are extremely demanding for a casual game/unfriendly to people who can't invest multiple hours a day, don't have interesting events, are actually genetics or human avatar centric instead of virtual pet centric, have terrifying UIs that make gameplay difficult, or are trying too hard to be a neopets clone. I think that these issues are caused due to many vpet site runners not doing proper beta testing or being inexperienced, vpet sites requiring a ton of work to create and maintain, being constantly online and expected to use little resources, having bland or hard to play minigames since most are just reskinned arcade games and typically dont play well. The only active one I've played that's been consistently good the past 5 or so years is Flight Rising. Out of popular ones I've played and remember, almost all have been on the decline. (popular being "had more than 100 users online at some point") Neopets has been on the decline since Viacom sold it in 2014. Aywas lost a huge chunk of its userbase a while ago when the creator left to make Furvilla. Pixpets is extremely punishing to anyone who can't constantly check it. Sylestia has too many key issues to list. Dappervolk is nearly dead after the staff made it clear they didn't listen to very important feedback during the alpha and beta before launching (like reduce time needed to do dailies (roughly 1-3 hrs compared to most petsites under 10 min), reduce how long you have to sit at arbitrary progress blockers, make things less gacha centric, have some masculine accessories since they're almost all soft, cutesy, and feminine). Marapets has a ton of issues, but gameplay wise I'd say a key issue is how the site has an extreme amount of activities, but the activities are generally very tedious with minimal reward, as well as how user level quests often require completion of extremely difficult or impossible quests to progress.

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KoTu
KoTu

I spent hours in Time Crisis on my PSX... you know why, because I had a light gun.

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TimHotston
TimHotston

I've ordered a modern light gun (Sinden Lightgun) that will work on ANY screen and works with some older consoles (with adapters). Waiting for it as they are produced in small amounts each week and therefore there is a backlog but so looking forward to playing these games again. Building a list of games to play and the Time Crisis series are top of my list!

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2010ngojo
2010ngojo

The fact there aren't many vr rail shooters is plain sad. Give me time crisis or house of the dead on VR. Give me the option to physical duck in time crisis! And RELOAD.

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Marshall Odom
Marshall Odom

Out of all the games you mentioned, the original Yar's Revenge is the only one I'd want to play.

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makreel
makreel

Great video of an interesting topic! If you're planning on doing more videos on games-on-rails, I recommend Kid Icarus Uprising and Space Harrier!! (and also Killer7 and Sonic and the Secret Rings, but it seems you were already aware of those near the end of this video!)

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ClearTrackSpeed
ClearTrackSpeed

Ever heard of Train sim? It's a game on rails lol jk

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Saad Sarnaik
Saad Sarnaik

Great video!

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Kim Joel Un
Kim Joel Un

Would Dragon Quest Swords count as an on rail game?

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NotASpyReally
NotASpyReally

So is Sonic Unleashed considered a game on rails or not?

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VTRcomics
VTRcomics

Whilst you didn't discuss it, I'm glad you included footage of Sonic & the Secret Rings, since I believe it to be overly hated from its misunderstood core design. It's not my favorite On-Rails game, but it's more fun than its sequel despite some questionable mission design and blatant rushed development, yet it's still competent and fun. Really I just hate how Sonic & the Black Knight gets all of the attention as the "improved sequel" when its gameplay moments are significantly worse and suffers the same from the same progression and content issues. I think on-rails titles have genuinely untapped potential, and auto-runners are not far off from the genre in design, which are also immensely underutilized. In the same way Star Fox gave us All-Range Mode, I'd love to see a game that dives between 2D and 3D on-rail level progression, I guess a bit like KH2's gummi ships, but even better!

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Jake Deschamps
Jake Deschamps

I've added Sayonara Wild Hearts to my wishlist after watching this video as it reminds me a bit of Thumper, which was a blast to play. It's a bit of an odd pull, but some of my favorite on rails bits were the motorcycle levels from the first Bayonetta. Your comment about set pieces was on point to be sure, those were full of them!

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ketruB
ketruB

doesn't killer7 count as an on-rails shooter? just an exploration-based on-rails shooter

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iamchanman
iamchanman

Great video man nice job

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T D
T D

Space Harrier on SMS was the first rail shooter I ever played. Pretty incredible how not much has changed but it's still so hard to get right.

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Jolgeable
Jolgeable

I was playing the racing game Horizon Chase Turbo, a homage to old 2D racing games (like Top Gear, Outrun, Cruisin USA), despite being made in 3D. I've seen some racing game fans calling this game "on rail". You control the speed, but it goes faster or slower in relation to the average rail of the track, you don't use the racing lines of 3D racing games to go faster. I think it makes sense. And I think that game is fun as hell. XD

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CCNeverender
CCNeverender

I think a genre that's fallen out of favor over the years is the RTS. RTS games were all the rage in the 90s to 2000s, but really fell out of favor as games modernized. Interestingly enough, I think that the general focus has shifted to MOBAs to fill that void. For instance, DOTA was spawned from a custom game mode in War3. Anyways, great video, keep it up :)

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royaltimes
royaltimes

Yall made it all the way to the end before showing even a brief clip of killer7.

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Gishathosaurus
Gishathosaurus

Dead Space Extraction There, a good-ass on rails shooter

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tino at
tino at

Lmao I expected the mini game from smash to be mentioned

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野龍
野龍

And if we are talking about tricky to make (and weird genre), well, costume-change games? The main challenge would be 1. How can one create an automatic scoring system that scores something subjective (in this case, how good is a set of clothes in a given theme to be matched), and 2. How to get a whole bunch of assets to all work well with each other (so that players don't just choose clothes that are in the same series). Though if we are going to talk about this genre, the question is there's literally no game that make it work, or at least not yet. Currently I think the trend is to just use the score as a way to push players to spend more real money, and players would usually just either choose in the same series or mix and mash clothes that doesn't actually look good together to gain high score. But they are not to blame, though, it seems that no game in this genre have a reasonable scoring system and assets that aren't in the same set just doesn't work when meshed up well, sometimes being all so close to work but the colour is slightly off. And by the way, the two question this genre faces actually applies to all games that have customisation features, just that if a game is all about changing clothes, those two would be all that matters if the game is good or not, and that's an interesting aspect of such genre. You don't see games in other genres being good or bad just because it has a good or bad customisation system, since players can choose to not use the system (or at least not care about the outcome) if they don't want to.

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野龍
野龍

I think my favourite on-rail should be Rez Infinite, but more of in VR. On-rail and VR is kinda a perfect combo, since you get to see the surrounding way easier, while it doesn't take too much space to play such type of game comfortably. But Rez on VR kinda lose too much potential still, since you both don't get the chance to and there isn't much to see in the surrounding areas, let along environmental secrets to find. And there's a weird side effect of VR that is you do see the size and shape of the sky box surrounding the stage in VR (not possible on flat display), which could either be what would break the immersion a bit, or a great opportunity for some story-telling.

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Jotrain Gamer
Jotrain Gamer

My favourite game on rails is Train Simulator because it literally is a game where you drive on rails.

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Game Hero
Game Hero

You take the comment crown

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MC kraken
MC kraken

Really hoping for a kid icarus uprising sequel on the switch to fix the issues in the 3DS

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jfspiresbeta
jfspiresbeta

I never see how Nintendo dominates the genre. When they no launch a product of their own, launch a second party or third party, I love the genre. Arcade, fast and need high-level reflexes on the highest difficulty. i want a new Time Crisis, Sin and Punishment, and good Star Fox.

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Lynn C
Lynn C

I actually loved Dead Space: Extraction. Made me sad to see you didn't mention it.

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Dynamo
Dynamo

A few genres I find very fun are metroidvania and bullet hell

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LA F
LA F

I didn't think of Ring Fit Adventure as a rail shooter, but I can see it now! It's a really great workout, and it really helped me build an exercise habit again.

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Razgriz
Razgriz

no mention to probably the best Rail shooter ? "Child of eden" is from the same creator of Rez , is Rez 2 but i think is a lot better

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End Of Century
End Of Century

Surprised there's no mention of Killer, that game is on rails and you shoot things.

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Hell Jumperx
Hell Jumperx

Just thought i would mention child of eden being the rez sequil no one talks about

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Bored Erlands
Bored Erlands

How many comments are there about that not being a manta ray and being a clione? Surprisingly not so many

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Frank Carlisle
Frank Carlisle

Great video! My favorite on-rail shooter would probably be Star Fox 64 followed by House of the Dead. Love the campiness of HotD. I specifically bought a Wii for all their on-rail shooters. I miss light gun games. Genre ideas: - Real-Time Strategy(RTS) - Command-and-Conquer(Original, Red Alert, 3) and Starcraft(Original). - Tactical RPG - Final Fantasy Tactics, Fire Emblem, XCom, Vandal Hearts, Disgaea

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my boy
my boy

WHAT MAKES A GOOD FISHING GAME

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*slap* *plap* *thrust* *splurt*
*slap* *plap* *thrust* *splurt*

3D Shmups are different games from rail shooters but people will keep equating the two to the end of time. Star Fox 64 is very different from something like Virtua Cop, for example. Besides, nobody calls 2D Shmups rail shooters so I don't see the point of doing that for 3D ones.

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BabyHoldingGun
BabyHoldingGun

Sounds insane, but Turn-based RPGs in the current landscape of games. Even a beloved series like Pokemon has some of it's player base hate that it's the "same game" Edit: user to player

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Dojo Breaker
Dojo Breaker

I'd love an episode on Black and White and what it does right.

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teamkilled
teamkilled

i'm surprised that not many on real shooters have been put on vr

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TheGamingTurret
TheGamingTurret

Maybe talk about Visual Novels? Yeah the gameplay isn't for everyone, but you'd be surprised at the density when it comes to a 'good' VN vs a 'bad' one. I'm no expert on the subject but you can easily browse steam for examples of both good and bad ones.

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Bees
Bees

The challenges of making a good on rails shooter just make the undisputed GotY, New Pokemon Snap, all the more impressive.

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mYstak3n
mYstak3n

Now along a similar vein, I don't think I've seen a video on the design of danmaku/bullet hell games, not just talking the shmup aspect (in that way they'd be very similar to the on rail shooters in design), but also their applications in other genres. Such attack patterns are very versatile.

Vor Monat

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