The Quit Moment - Why Games Lose Players

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    Josh Strife HayesJosh Strife Hayes

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    What was the last game you quit playing?
    Why?
    Chances are you ran into a well known 'quit moment'.

    'The Quit Moment' is a measurable part of the pregameplay - gameplay experience where you will lose players.

    Identify them, then remove them.

    Thank you to the Patreon supporters and Twitch subs for keeping the channel going :)

Joseph Matthews
Joseph Matthews

My quit moment was when I realized all mmo's were just hamster wheels you paid for the privilege of running on, then looking around and realizing everyone has reduced the game to an efficient grind that more closely resembles a data input job than any kind of fantastic world the developers intended. Thankfully I'm not the only one and find ourselves in a single player sandbox Renaissance where creating your own experience and your own pace is highly rewarding.

Vor 4 Stunden
DaVinci
DaVinci

My quit moment was a purple hyena. I can't fully explain why, but upon seeing yet another palette swap of hyenas in WoW I suddenly realized that I was on a treadmill. I wasn't getting stronger, I was staying the same strength because the world was evolving at the same speed as I was. I quit soon after.

Vor 10 Stunden
julian monakian
julian monakian

Black desert. Too much money is asked to be competitive

Vor 12 Stunden
Steven Orrock
Steven Orrock

The FFXIV website is an allegory for living in Japan, a lot of processes over there, especially to do with running a business and banking, become super difficult and convoluted haha

Vor Tag
Black Ice
Black Ice

A quit moment also came with another game when unlocking weapons and outfits/skins for my player and I kept hearing "Damn son, where did you find this?" It got so irritating that I just uninstalled the game...

Vor Tag
Black Ice
Black Ice

I had a quit moment with a sniper (mobile) game recently when I was overwhelmed with all sorts of details to check between missions and it's thrown at you all at once...

Vor Tag
BljesakiOluja
BljesakiOluja

I'm still gonna call the new generation of MMO players spoiled by how easily available the content is. Fk sake, it used to be you saw someone in gear two tiers down from the best gear and you'd think "damn, that dude's a badass!" And when you'd spot a top gear player you'd literally see people gathering around. Getting to end game was a long and exciting journey, not a grind. Getting the best gear was combined effort, skill. You worked to earn it. Yes, today's players are snowflake.

Vor 2 Tage
Joseph Matthews
Joseph Matthews

Yes, it's because they are snowflakes. It's not because most of us are actually responsible adults with a ton of real life things to do so requiring us to grind mindlessly on your game (we are paying for mind you) for 250+ hours to get to the good part is just plain stupid. It used to be cool and awe inspiring like seeing a Jedi in early star wars galaxies. But I was a child then with no perception of time management. Today I see the same player and think one of three things, "Dude has a farmer bot. 2. Why would he pay so much for this? Does he have a gambling problem? Or three, poor guy really spent that many hours grinding? He sacrificed income, relationships and his own sanity for this moment in a game no one will remember a week from now let alone years? Hope it was worth it."

Vor 4 Stunden
Mike TGL
Mike TGL

I realy appreciate the quality of your videos 👍

Vor 2 Tage
Terry Barcelona
Terry Barcelona

The only Final Fantasy game I haven’t played to completion is FF XI - I bought it, but actually setting up an account and trying to play it was so infuriatingly Byzantine I just gave up. Never played it. I bounced off FF XIV the first time I tried it for exactly the same reason. Path of Exile lost me as a potential player after I spent almost two hours trying - and failing - to find a character name that wasn’t already taken. Maybe I’m too impatient. But those things are the first impression - and the impression it gives is of a company that can’t get the basics right, so what chance do they have with the complicated stuff?

Vor 2 Tage
Forscythe80
Forscythe80

MMO could also stand for Minimally Multiplayer Online if they play their cards wrong. :D

Vor 2 Tage
Wist
Wist

It took me like 5 attempts to get into FF XIV because of that convoluted account system. I'm currently (slowly) enjoying the free trial of ARR & Heavensward (when I feel like it). That account system is an absolute /nightmare/ if you're trying to recover or login to accounts. Firefox's password manager is the only thing that held together my sanity.

Vor 2 Tage
Forscythe80
Forscythe80

If LOTRO doesn't want to make their game usable with DX versions from the 2011 onwards, then they clearly don't want new players after 2011.

Vor 2 Tage
Aleksandar Petrov
Aleksandar Petrov

I play Fiesta Online and the reason i take breaks is because you cant compete at high levels unless you buy cash shop items. I only play when im certain that im going to play alot for the next month because it feels like pay to play. I need to pay like 30-40 bucks to even do dungeons and bosses.

Vor 3 Tage
Gouger
Gouger

so no LOTRO video :-( ?

Vor 3 Tage
Sara Bouzgueni
Sara Bouzgueni

it was Warframe for me, ive reached a the point where you get access to your operator and after seeing how much time and effort its going to take for me to reach the level that i wanted to be in i simply gave up

Vor 3 Tage
zoiuduu
zoiuduu

i quitted persona 4 , when i realize the game uses ramdom dungeons, :( and pull a trick that to open a door in floor 8, u need a key form floor 4, but since the game dont map the dungeons, is like 8 more dungeons just because

Vor 3 Tage
Mysty
Mysty

my quit moment - FF14, couldn't buy it. gave up -WoT, game got worst. gave up -Gw2, promised new stuff. got bored of waiting. Went back to play it after 5 years.

Vor 4 Tage
Homun System
Homun System

the last mmo i actively quit was mabinogi like ages ago cause everyone i knew just stopped playing and the grind was kinda boring (which is hilarious for the person who grinds in jrpgs for fun. i actually didnt mind the grinding in mother 1 which most jrpg enthusiasts recognize as an awful grind so im stunned something managed to hand me a boring grind.) like why play an online game that feels like you just stop getting levels at like level 30 and no one but gold bots plays anymore.. other mmos ive just changed computer twice and even though the one im using now is suitable for running games i forget where i am sitting in bed some days. i would play them. theyre fine when i dont know anyone and have to work more to do things alone. im just too stupid.

Vor 5 Tage
alex zam
alex zam

Should definitely come back to this, now that they released a new premium currency that's so sleazy!

Vor 6 Tage
Slykeren
Slykeren

guild wars 2 has an issue of giving you way to much shit and ways to skip alot of the game.

Vor 6 Tage
insidetrip101
insidetrip101

I get what you're saying with this being objective and everything. I also understand what you're saying about "general audiences" and such. However, I don't think your end advice is consistent with what you were saying earlier about certain genres or niches. I think its a profoundly bad idea to just identify quit moments and then go on to try and "fix" them. Sometimes these quit moments exist *by design*, and I think that many games are better for it. If you're approaching your game merely as a mechanism to gain the most amount of players (maybe because you want to make stacks of cash, be popular, whatever), then fine go ahead do what you're saying. However, know that you're constantly going to be chasing what the player base wants rather than the kind of game that you personally want to make. Now, here, you could say the customer is always right, but that doesn't mean that you have to fulfill that need yourself. Some other game can fulfill that need, because I think that there are genuinely people alienated by all the quit moments being fixed. How about this paradoxical "quit moment:" You log into a game that you've been playing for years, only to find that mechanics that you've had to play around suddenly vanish, and you *feel* (accurate or not) as though there's no longer any effort to achieve what you've achieved in the past. These mechanics were changed to remove quit moments for other players, but now you're the one facing the quit moment. The developers of the game now care more about new players coming in, than the older players who have been loyal to the game. Do you honestly think this isn't a quit moment as well? Any time you make a change like this, someone's fix is going to be someone else's quit moment. And I totally understand how "popularity" is synonymous with "success"--but that's only because that's how we've defined success. Not every game has to make stacks of cash or have insane player populations in order to be successful. Sometimes, a game can be successful by virtue of it being "good," and that doesn't mean that the game has to appeal to a general audience. Instead of trying to fix every quit moment and remove it (which is for reasons already laid out impossible), you should ask yourself whether or not fixing this quit moment tarnishes the integrity of the game you're trying to make. If it does not, then by all means, fix it. However, if it doesn't, then you got to decide if you want to make the game you want to make, or make a game that other people want. Personally, everyone were to make the latter decision, I think it would be very sad.

Vor 6 Tage
Griz
Griz

I remember my Wow Quit moment from years ago. I have every class besides priest at max level, but my main has been death knight since Wotlk. They are a class that can tank without a shield, and in order to do so they require a very diverse toolkit. I went into a dungeon in a new expansion and my survivability had been nerfed so hard that I couldn't even self sustain trash anymore, something I had been able to do for over a decade by understanding my class and its mechanics. I had been through nerfs and buffs for years, but that moment where my character lost its core component and was no longer the class I had been playing for so long; ended my love in a game that I had played since childhood.

Vor 7 Tage
Thunder
Thunder

Final Fantasy is a great game, but buying the game, installing, and the various accounts needed are absolutely awful! I had to use forums. Not to mention, I wanted to play on my PS4, but I made an account 7 years ago to try and play and tied it to my PS4 account. You CANNOT untie your account if it wasnt a trial, and I paid 1 months sub. Making it non-trial. So because I used an account 7 years ago, I cannot use my current account on my PS4. I was willing to buy an additional copy of the game but I was gated from doing so. I would have to have another ps4 account, and pay a monthly sub for that ps4 online, and then buy a copy of the game. That is fucking awful!

Vor 7 Tage
Dartheer
Dartheer

I quit Warframe when I found out I was unfairly banned (as far as I could tell). I contacted customer support and it took them a MONTH to tell me they couldn't find a reason why I was flagged for a ban in their automated system, and they unbanned me, naturally. I was so put off by the wait that I just had no desire to keep playing.

Vor 7 Tage
Miroslav Šaral
Miroslav Šaral

Literally got an ad for Ascension’s “hybrid risk” as he was talking about it 🙄 I’m like: I see what you did there

Vor 7 Tage
Dalek Dalek
Dalek Dalek

My main quit-moment for 'new' MMO's: Overwhelming starting cities. You know this moment. You've played through the tutorial section and the noob-area for a while, got slowly used to the first mechanics and the world.... the quest hub was a gathering of 5-6 huts and tents with some generic guard-guys... And suddenly out of nowhere you get to the 'actual' main hub city. A gigantic map with a million map signals you don't recognize, a hundred players spamming their particle-effect skills, and a thousand mini-quest givers including those for whatever the current seasonal event is right now... And suddenly you find yourself stuck in analysis paralysis and you don't have the faintest clue on what you are supposed to do now (or in what order). Don't get me wrong, a lot of diverse content isn't a bad thing! But you can't just fucking dump that shit on a new players head three minutes after he figured out the core combat mechanics XD

Vor 7 Tage
Hydde87
Hydde87

For me in WoW it's the forced timegated content every single time. I don't like being obligated to do dailies or weeklies. I just want to play on my own time. Oh look Tuesday has arrived again, I still need to do my weekly dungeons/arena to get the RNG chest before the reset. I really don't want to but if I don't I'll be running a week behind because the weekly chest gear is superior to anything else you can find in-game. This game feels like a chore sometimes. /quit moment in the making Oh well I missed the chest deadline. I wasn't too keen on playing already anyway, and now I've lost an entire week. -> /quit

Vor 7 Tage
Frank Stone
Frank Stone

MMOs are pure cancer.

Vor 8 Tage
Taross Blackburn
Taross Blackburn

Other than interest gradually petering out, I've had 2 games with definite 'quit moments' that I can readily identify. In WoW: Playing every day just felt like playing to 'not fall behind' with everyone else, even though all actual content had been experienced, no additional side-goals could be set to achieve ( I had done every single available quest in every single available zone for the Loremaster achievement even ) and according to the last announcement at that time, it'd be almost another ~year~ before the next actual expansion would arrive. My will to play just broke. Destiny 2: The never ending slog to prevent FOMO. Gear that is only available during events, gear that is only available during a season. Items you spent weeks grinding for being phased out and actual content you purchased being removed from game. The moment that having to do everything you would need to do on a daily basis to not miss out on either story, gear or tokens for future gear took almost half the time of my actual day job PER DAY was enough to make me put down a game I otherwise REALLY enjoyed. This is perhaps the saddest type of 'quit moment'. I want to play. I'd love to play... I just can't bring myself to do it anymore.

Vor 8 Tage
hektikheck
hektikheck

Imagine if game devs actually watched this video

Vor 8 Tage
Kiweeb
Kiweeb

I was going to invite a friend to Final Fantasy 14. I saw it has a friend recruitment system, so thought it's be a smooth sailing. Nope. "Generate a code and give it to your friend to enter"... Okay, no link leading to account creation, I'll just get the link manually along with the code... I look at the account creation screen and there's no place to enter a friend code... "Once you've created your account navigate to x on Mogstation, then go to y"... Eessssshhhh. Ultimately, I didn't invite my friend because I know she likes things very simple.

Vor 8 Tage
REDEEMER 4
REDEEMER 4

Roblox has a lot of pay to win mmo RPG’s, each with a different coat of paint to appeal to different players but to me their all the same old and tasteless mush of grinding, fetch quests and not being able to play as your own pre made character.

Vor 8 Tage
The Purple Shade
The Purple Shade

ff11 is even worse than ff14 for this

Vor 8 Tage
Darth Legend
Darth Legend

Watched this video last night and reached a quit moment today. Downloaded Runescape earlier this month and played for a grand total of 2 hours but liked it enough to upgrade to premium. Logged back in today and found out my account had been hacked and botted and I was permabanned with no appeal allowed. So they essentially took my premium payment, then punished me for what a hacker did to my account with no recourse. Will never touch that game again.

Vor 8 Tage
Taylorman40 x
Taylorman40 x

My quit moment for New World stemmed from seperated town storages and lack of town storage. Also the ridiculous amount of Azoth they require for traveling with a full load of resources. It's like well No shit I'm going to have a full load whenever I want to teleport. So sad that they ruined a good quality mmo with poor design decisions.

Vor 8 Tage
Remy D
Remy D

All these sound very subjective. It's not the responsibility of the developer to cater to the sensitivities of the players. The developers just need to follow their vision and execute on it. That said here are my quit moments: 1) when item shop is pushed onto you over and over 2) when the world seems copy paste. The cities all look the same with no sense of uniqueness. 2a) when everyone starts in the same zone 3) flashy combat from the start. I don't need to look like an elite hero at level 5 3a) when the game throws you into some battle scene at the start. Warhammer online did this. I hate it. Just put me in the game world in some village somewhere and let me soak in the visuals and environments. I want to work my way up to a major battle. 4) the game tells you where the mobs out and quest targets are on the map. When I start to see the game just hand holds you like you can't read, I'm done. Just tell me general direction of where they are and ib can figure it out myself. 5) the community is all about endgame. When the players are so focused on raiding and min maxing at the detriment of the leveling experience, I'm done. 6) when the game has too many teleportation mechanics to make the danger of traveling the world trivial. I like how new world does this. Sure you can teleport, but you gotta spend a resource that is used for a million other things. 8) flying mounts. Anything of travel mechanics that makes the world smaller and trivializes the dangers of the world. It's one of the main reasons I quit wow back in the day. 9) when there are no true consequences to dying. 9a) when you can take on equal level 5-8 mobs solo. If there is no sense of danger why even try? 10) when the game dungeon and group play boils down to aoe grindfest. When the game has all these cool mechanics specific to each class but they become useless because it's just easier to AOE burn down mobs, that's a major snoozefest. Oh you got a trap cc? We won't be needing that. We're just gonna burn down the mobs with our I Win AOEs

Vor 9 Tage
Frank Coley
Frank Coley

Why is Topher Grace talking about video games?

Vor 9 Tage
Sir Beast
Sir Beast

-When you play beta and see theres an Op class and nothink gets done about it so you pick the inferor class out of respect for players and it just doesnt get the balance cause devs are bias

Vor 9 Tage
Sir Beast
Sir Beast

well they release new world mmo and they have inns where you can teleport back to but they call it a inn but its just a house with a guy at a bartable which lituraly does nothink for the immersively for gaming its quite depressing

Vor 9 Tage
Sir Beast
Sir Beast

this video is giving me the urge to quit steam with all those shit hole games on there and how the gaming industy has fallen xD

Vor 9 Tage
Alyn. R
Alyn. R

to me its when a game has too much rng, i hate having to waste time/resources on something i cant control but have to do. specially when the resources also have a drop% which adds another layer of rng. this also applies to gacha games and rpgs in general, i rather have my skill tested than my patience.

Vor 10 Tage
Parker McCarthy
Parker McCarthy

josh's quit moment with lord of the rings online wasn't even a quit moment, it was the game literally denying him access

Vor 10 Tage
Arch
Arch

Spreadsheet theorycrafting, unskippable infodumps, unskippable cutscenes, weapon upgrading materials sold in the cash shop, costumes in the cash shop have stats, equipment suddenly being outdated or useless because of a new patch, braindead one-shot boss mechanics, overusing palette swaps, limited dungeon entrances, imput lag, bad pathfinding. These are my red flags.

Vor 11 Tage
GraftedNormalcy
GraftedNormalcy

I feel this on a spritual level. I played Destiny 2 as a hobby for hours each day before and after work. It felt amazing. I was a walking god... and then slowly, update by update, everything I loved in the game was either removed or changed in ways that made me hate it. Sunsetting made the last 3 years of game progress down the toilet. Removed my favourite locations and pvp maps. Story became drip fed weekly to keep player retention. The gear that I spent *months* perfecting, worthless after previously being able to bring them up to full power with each expansion. The Armour Cosmetic Slot was built from the ground up to hunt whales. The process to even get one cosmetic slot without paying was THROTTLED. Destiny 2 became a job instead of a hobby. Despite having 5000+ hours in the game I still had to grind the same boring tasks just for the chance to play endgame pvp. All of these were quit moments, slowly eroding away the love I had for the game until it snapped, I uninstalled and haven't played it in 6 months - the game I still love and have over 5000 hours in.

Vor 11 Tage
Carston 101
Carston 101

My quit moment: Destiny 2. After they started vaulting content, and I started to feel like I was doing the literal same things over and over and over for minimal return. Initially it was a bit difficult not to log back in and see what was new. But now, 5ish months later, I've deleted all related apps on my phone and haven't launched the game in probably 4 months. Have been having so much fun playing single player games I missed out on because of my time spent in Destiny.

Vor 13 Tage
Simplify
Simplify

Quit WoW because there's too much going on, yes I want to raid log, no I will not grind would quests and expansion specific currency for borrowed power, yes I did this for Legion and BfA, no I won't do it again also the AoE cap changes were dogshit, they apparently reverted them but kept Outlaw rogue capped, no fucking chance I go back with that bullshit

Vor 13 Tage
Lee Yarbrough
Lee Yarbrough

Yap you got this correct for sure , iv tried a few of these games an ran into this issue an didn’t even finish downloading , an get it downloaded an didn’t have a clue of what to do. Older games give you some sort of what you need to do at the start.

Vor 13 Tage
Jan Matejka
Jan Matejka

Lineage II : None for 18 years :D

Vor 14 Tage
Sangius
Sangius

I basically quit Guild Wars 2 after reaching max Level and completing the original storyline (without extensions) - I did some exploring, but overall lave game content did not catch me, I returned for the extensions but felt lost since my max level character felt weak and I had to look up stuff in a wiki for the first time to find how to get good equip, it all ended up being a massive grind and I simply decided, that it is not worth my time...

Vor 14 Tage
Gregg TheEgg
Gregg TheEgg

My 3 quit moments in MMORPG 1. You can't catch up to older players (No level cap, BP, CP system on mobile MMORPG's) / requires you to play everyday or else you will be left behind AND NEVER catch up ugh.. 2. Feeling like it's a 2nd job.. 3. Too many refinement system on weapons ( i.e. Refine weapon > combine the same weapon > get an item to make your weapon more refined > combine the 2 refined weapons > refine again to over up)..

Vor 14 Tage
Yun Chun
Yun Chun

I quit overwatch because I destroyed my mouse out of frustration. Never ever did I experience such anger in a game. You can be the best out of your team but it your team is bad you're just losing... Never returned since (best decision)

Vor 14 Tage
James O'Dwyer
James O'Dwyer

Fantastic points. As someone with gaming time limited by work and social commitments, significant loss of progress as a game design choice is consistently my quit moment. By way of example I was loving Valheim until I found myself in a situation where I'd died for the first time in some kind of tomb, respawned in my nearby respawn outpost (built in a dangerous area) only to realise death meant I lost ALL my useful equipment. Suddenly I was without weapons or the necessary HP buffs to survive long enough to escape the area I was respawning into. Hours of progress in a save file effectively lost. It would be easier to start a new save file, which I didn't feel like doing. After that, I moved on to new games.

Vor 14 Tage
Marconius
Marconius

I think you missed one important quit moment: being forced to wait. Especially an issue in F2P games, where a lot of them have some kind of time gating mechanic, usually related to crafting or building. So I might spend my time one day grinding resources for a thing, finally done, I go to actually craft it... and the game tells me I have to wait for 4 days. On the one hand, giving the player a good place to stop playing is a good thing; but telling the player "hey, you basically can't keep playing for 4 days now" might cause them to close the game and then just, never remember to come back... And sure, you could just go do something else, work on some other thing; but for a more casual player, they might have just one goal in mind at a time, just one thing they want to accomplish. So getting that interrupted for days, especially right near the end, might just cause them to lose interest.

Vor 14 Tage
Archsteel
Archsteel

I am so glad you mentioned LOTRO for this. I'm an old player for it, and your series inspired me to reinstall it to look at it with a more critical lens. And the process of reinstalling was so much worse and less intuitive than I remembered... Unfortunately, my quit moment ended up being not remembering a password I had made around 10 years ago and not being able to recover it due to having gone through multiple email changes and the company who owns the game itself having similarly been changed at least twice.

Vor 15 Tage
freakyvisser
freakyvisser

I find most mmos increthrble boring with the grind if i want to do somthing repetetive i wil go back to work

Vor 15 Tage
Carston
Carston

I played the kotor mmo for a few days and was having fun doing the quests till I got to a point where I wanted to equip some higher quality items I found. I was asking around in the chat and people immediately started flaming me for not paying money and I was obligated to support the developers to unlock stuff in a "free to play" game. Instant quit. On the other hand I played Warframe for about 400 hours and when I got to the point where I needed some platinum to unlock a few more equipment slots I was like sure I'll pay a few bucks for that, I got so much entertainment out of them for paying nothing already and they add new content faster than I can even keep up with it.

Vor 15 Tage
Eve Reznor
Eve Reznor

Quit moment in: Aion: Game got boring, lore is messed up, played for 8 years to realise that there is nothing to do anymore. Guild Wars2: Complicated end game. You must craft your gear to progress Warframe: Doing the same mission all over again, because failing. ESO: Got burned out after the amazing guild I was in for a long time kicked me out because of one asshole deciding to backstab me. Overall game is amazing and totally is the best MMO rn to play. Tera: End game is boring AF. Bless Unleashed: Just boring overall. They didn't improve anything after fail of their first game. Also - not avaliable in my country anymore. FFXIV: too much grind, nothing special after grinding Aion for 8 years I prefer something light and more rewarding. Genshin: Daily Quests.

Vor 16 Tage
Jaezon
Jaezon

in addition on FF14 problem. when you are playing on SEA, for you to register an account you need to have a fake NA address, paypal account, top of the line ISP and most of all is that you need to directly download the client on SE website which has a shitty downloading issues such as having download error for every 15 mins. that shit force me to quit trying to play FF14

Vor 16 Tage
Blind
Blind

Holy crap that thing with The Witcher 3 starting at 11:55 was literally me, except with The Witcher 1. Took a long time off, went back and loaded up my save and.. well, it was exactly as Josh described. Crazy that it'd be the same franchise just a different point in time. But yeah, I end up pausing games if they take too long, trying to go back in future and well, feel lost and don't want to restart because the same thing would happen so I just never finish the games for probably the rest of my life. The amount of games I have unfinished just eats away at me over time.. and continues to get stronger with every game I shelve. Oh and I did the same thing with LotRO. Downloaded the client fresh, it refused to work, couldn't figure out how to get it working despite looking online.. uninstalled. Unbelievable it's still in the same state a year or two later.

Vor 16 Tage
Âlchëmy Funtîmë
Âlchëmy Funtîmë

Feeling of Directionless is The Reason I still haven't played more than ~30mins of Borderlands 3 ... &I Own The Game On Switch &Ps4 (Don't ask) haha

Vor 16 Tage
Sugiura Yoshitoki
Sugiura Yoshitoki

The MMO r usually p2w now days, I used to play Toram online but I got bored of doing the same endless farming hours n to get nothing. I give a try to MMORPG mobile but we all know they suck once u realize when there's everything lock in a pay wall n I just quit before even started.

Vor 16 Tage
HeartMagnet
HeartMagnet

Quit moment: Since learning the gambling principle: "you're not having fun anymore, you're just chasing after the fun you used to have while having a bad time", and realizing THIS is Why activision-blizzard deliberately "Hates fun" they want the fucking game to be unfun because it keeps you addicted with the ILLUSION OF FUN when actually you're bored shitless and rushing around trying to get back to whatever the fucking fun was you had in the starting area.

Vor 16 Tage
Vinny Lamm
Vinny Lamm

i play a Survive mission in Warframe for 2hours when i don't want to farm anymore i just go to extraction and some Chinese player tell me "Just Leave by the menu don't extract, you still keep all your loot" guess what 2 whole hours of framing GONE that my Quit Moment

Vor 17 Tage
Πανος 1312
Πανος 1312

I had a quit moment in wow when most of us realised that devs no more gave a shit about the game.. They were all for micro transactions and some boring content. Other games were and are way better than current wow. Gw2, ashes of creation, ff14, genshin

Vor 17 Tage
Psixi
Psixi

PoE passive skill system is fine, it kind of needs to be overwhelming in a way so you have all the options available to you from the beginning. You need to plan a build from the start, you can't wing it without information. At least it won't be a very fun experience, and that was my quit moment when I hit a wall, I realised I'd have to follow a build or dedicate a huge amount into first learning the game, before I could esentially play it. That's not a flaw in the game design though, that's completely intentional. It's just not for me. There's definitely a huge learning curve to that ARPG. I'm sure there is a better way of introducing it perhaps, but the players that quit because of it is likely because PoE isn't the type of game for them, and that's fine. There's games like diablo 3, or Torchlight, Victor Vran, maybe even Titan quest or Grim dawn. PoE is such a hardcore niche title, I'm out of ideas of how they could get casual players to enjoy a game like that. Great example though.

Vor 17 Tage
ForgedFaerie
ForgedFaerie

drastic frequent gameplay changes /stares at neverwinter. I really loved that game even despite its strong p2w leanings. but last time I cam back, my character was squished, the gameplay was change... YET AGAIN and my favorite characters didn't feel like themselves anymore, all the excess stuff suddenly clogged up my bags but I couldn't figure out what was safe to vendor and what to keep and overflow bag kept me from doing anything else, I could no longer do quests I used to solo to level my guild and stronghold and I looked at my character made an attempt to read up... closed the game and uninstalled it for good. this was one reset too many for me. GW2 started to really lose me when they changed their daily meta from selection of like 12 different tasks where pve options could be pretty much completed in a zone of your choice so you could play as you wished and STILL work towards some sort of nice rewards, to limiting the list to not only much fewer tasks, but also limiting zones you could do them in. and then heart of thorns compounded it by being a very solo player unfriendly expansion I still come back every once in a while when the mood strikes me mostly for events, but I haven't bought path of fire and probably won't be buying end of dragons either. because the game didn't want me to just wonder around and play as I felt like, not to a degree that I used to. I have also avoided any and all games where nonconsensual moments of pvp are part of the game design. if you don't offer pve only servers or zones? no thank you. yes I am a carebear, but I prefer my pvp instanced and when I feel like engaging in it, not when someone else feels like engaging me in it regardless of what I'm actualy doing at the time.

Vor 17 Tage
Tab D
Tab D

Yesterday's patch (Nov 18, 2021) for New World turned out to be my quit moment. The increase in XP required for crafting was the specific thing that did it for me.

Vor 17 Tage
Alloou No U
Alloou No U

Free to play MMOs tend to know exactly where the quit moments are. They're intentionally placed and a solution is sold in the cash shop.

Vor 17 Tage
M Fraze
M Fraze

We play games to have fun, some people have different ideas on what fun is. Some enjoy a challenge and some want an adventure with a great storyline, and some just want to go around and killing creatures or run dungeons. I have played and quit many MMORPG's such as Everquest, UO, Aion, WOW and Rift just to name a few. I loved WOW, played for years, even spent almost a year just focusing on Pvp with a friend. My quit moment was when there was some vendors that had gear I wanted. Just do daily quests to gain rep and you get access to the gear, a cool mount and a title, sweet I thought. After about a week of spending 2-3 hours a day to do the needed quests, I did a little math and figured it would take me almost 6 months to complete what was needed to gain access to the vendors for the gear I wanted. Nope, that's it, no thank you, I'm done and thank you WOW for turning my fun time into a second job. Canceled my account and never went back. I would imagine it's hard to create a game that is balanced enough for everyone. Hard enough to challenge veteran players, yet easy enough that casual players don't get frustrated. Skill trees that are in depth and interesting, yet simple enough that they aren't overwhelming, all while trying to make it so one spec isn't overpowered.

Vor 17 Tage
Swiss Watson
Swiss Watson

Love the mug

Vor 18 Tage
Papa dad
Papa dad

There’s definitely moments in certain games where I kind of hit this moment of “what the fuck am I doing right now” and that’s that.

Vor 18 Tage
Kevin Butler
Kevin Butler

Where did you get that mug from !?!

Vor 18 Tage
Mohammed Muzakkir
Mohammed Muzakkir

Did he do the second dream quest again, I wanna hear what he will say after seeing what's coming lmao

Vor 19 Tage
ThinIce
ThinIce

Because you can't have an active social life and play an mmo at a efficient standard at the same time

Vor 19 Tage
rouroux69
rouroux69

I quit WoW years ago because raiding schedules were just horrendous and I was frustrated not to be able to enjoy the endgame (basically being able to finish the story), I quit Assassin's Creed Odyssey when I realized that I had to pay to be able kill that motherf***g boar. I quit Warframe when all missions were too hard to do alone but doing them with teammates meant running all the time to catch up to them, not seeing any enemy alive during the whole mission. I quit Divinity Original Sin because I found it simply too hard (felt unfair unless you manage to exploit the environment perfectly which I am not good at). I quit [every single MOBA] because of their toxic player base. I quit many online games because they were just an endless grinding experience with little else to offer. I quit Bayonnetta because of the oversexualized cutscenes non-stop and barely any gameplay in the first 20 minutes I quit the only Monster Hunter I tried (on the PSP) because I just could not bear going through the wall of text that was the tutorial.

Vor 19 Tage
Gerald Hiller
Gerald Hiller

You were talking about the quit moment associated with losing gear being killed by a player higher level than you. I would argue that being killed by a player higher level than you is already a quit moment. Think about it. Why should a player being able to kill me easily, only because he spent more time in the game than me? If he played more than me he's already got more practice, why does he need more power? If there is power scaling in pvp, that's a quit moment for me, personally.

Vor 19 Tage
Aliel Jorax
Aliel Jorax

An example for a quit moment for me in Amazon's new MMO New World: On the main quest further down the line around lvl 60 you have to kill an angry earth guardian in Edengrove. That bugger has 30x your health and 2 shots you... Youtube Videos show how you basically can only solo kill it by managing to bug the beast in a wall and with lots of potions. Or you have to be lucky to find others on a low pop server that are on that quest. And even then the only winning strategy is to glitch the enemy in a cliff... Why AGS?!

Vor 19 Tage
MegaManatu
MegaManatu

Went back to Eve Online, opened my assets.. all my shit scattered throughout the world. Places where I used to "live" but without acces to now. Basically I was filthy rich, but no way to get to my assets. Gathering and getting my shit together would take days I quickly calculated.. so.. Alt + F4 and deinstall

Vor 20 Tage
Rocio Lezcano
Rocio Lezcano

I had to leave a game because whales had already bought too much power difference between them and free players, so it looked like... having fun was locked behind a paywall i could never break with my salary, doesnt matter how many hours i would spend playing. Doesn't help the fact that those whales were specifically awful people who got their joy from ruining other people's gaming experience.

Vor 20 Tage
Davin Coetzee
Davin Coetzee

This is so true, I am not sure if its dark souls 2 or 3, but it was the first time trying that type of game ever. And I remember making my way to this first massive knight boss fight. And he one shot me once, twice, on the fourth attempt, I was knocked off the edge and had no way to collect my souls. Quit moment, I dont need that frustration in my life.

Vor 21 Tag
Hecker
Hecker

When josh said ur time is valuable bro I’m at my college parking spot and got 1 hour before my midterms ....

Vor 21 Tag
Andrew Ament
Andrew Ament

I remember when i first bought XIV and i got irritated because my SE account wasnt synced with my ps3. I did quit it BUT got it started up and running when ps4 was released.

Vor 21 Tag
Some Derp
Some Derp

Potential Spoilers for FF14: Shadowbringers below For me, the quit moment I had last week was Final Fantasy 14 last week. I did not boost, but played through the entirety of ARR up to the first dungeon of Shadowbringers. However, after the first dungeon the cutscene left a very sour taste in my mouth. Personally, I would consider myself light-aligned. So, traveling to the first I actually enjoyed the Everlasting Light weather. So, when the cutscene shows how my actions destroy it and the knowledge that the game wants me to continue to destroy it everywhere else, forcing me to defile and destroy something I experience as beautiful or holy, and have no alternative means of progressing besides doing the MSQ, I quit. This character I created and spent houndreds of hours with was no longer mine. I mean, it wasn't before, but I could always still identify with him. But now this no longer was the case. As any sane person would, I started analyzing my predictament and decided to write about my anger on reddit. All I got from most people was that I just 'Don't get it.' and 'It makes sense by the end.' or 'It's still worth it.'. So I did give it another try... by reading where the story depelops to. 'Antagonists whose reasoning makes more sense than that of the supposed good guys.' and 'A time travel paradox simply ignored.' are not what I expected from all the praise and what made me glad that I quit when I did. Funnily enough, it's a similar premise to PoE Act 5 first half, but it feels way easier to stomach there than in FF14. Proably cause it's shorter and massively backfires compared to 'The Heroes always win!' of FF14.

Vor 22 Tage
Ricardo Fermé
Ricardo Fermé

My quit moment is when I am in a notorious disadvantage against players who put real money. I live in south America, I cannot financially compete against anyone in the US

Vor 22 Tage
Asem Awad
Asem Awad

My quit moments were Wow classic TBC: one month after release I felt my spec unwelcomed, doomed to certain playstyle that is not very desirable dps wise and lacks lazy caster CC mechanics (was an Arms warrior), leveling new characters without paying for boosts was very boring since older areas and cities were dead Valheim: I wasn't too much invested in building grandiose projects as a minimal person, so once I played the content beat all bosses I was done and I couldn't stick with old people trying to build humongous building projects forcing you to contribute in achieving their dreams if you want to stay on their privately owned servers, may return to play new zones and bosses but all minor chnage patches and adding new building shit aren't enough to lure me back Rust: I don't think I'm cut out to resist losing my time invested every time I play as a new player, you are always lumped with many experienced players who delete you on sight, I wish they made servers for different "hours played" players then I won't have to compete with a 5000 hour played fellow as a meagre 20 hour player Cyberpunk2077: too many obstacles to experience all limited romance options which are predetermined by your character creation screen so after the first one and main content finish, returning after a few patches was about nostalgia that didn't last long since I felt like loading in certain missions I liked instead of starting from scratch and spend the long hours again Final Fantasy XIV: I felt that this will require me to spend long long hours to get anything done as a newbie and the only friend I know playing it was already too advanced to try to play with me, I quit after being met with long ass cutscenes at every turn, I don't like being handheld into games and stories, let me learn it myself instead, the aesthetics were hard for me to swallow too Apex Legends: I like a fair pvp shooter and I never felt bad for losing but then the ease of getting around free to play competitive ranks by simply making smurf accounts made it easier for someone far better to clean out lower brackets, the PS servers merge and their auto aim made it also harder for a PC player like me to fight back since they laser me down in close combat easily Genshin Impact: after some months of serious grind your world gets dead empty, you are on auto pilot doing mundane repetitive tasks and non stop units to progress although you will only play with 4 at a time anyway so I just stopped giving a fuck no matter what new banners bring and I only return to explore new released locations because this is the main thing I enjoy in genshin which sadly doesn't last long barely 2-3 days and its all explored and done for, time for break again

Vor 23 Tage
Untouchable Trigster
Untouchable Trigster

My fav game was WoW. The only problem WoW has is the community. And there is no fix for that

Vor 23 Tage
Pawkeshup
Pawkeshup

The really bitterly ironic part of XIV's payment and purchase issue is that all of this happened when they tried to bring a microtransaction currency (Crysta) into the equation instead of continuing contracts with a payment provider. XI used to just take payment info just like a normal MMO. Enter payment details, done. Then they tried jamming Crysta down everyone's throats, and ultimately changed back to a more traditional payment provider. Except now there's so many steps to MAKE that account that it's really fucking silly.

Vor 23 Tage
Paul Pierce
Paul Pierce

13:34 Is that Soul Reaver?! :o I feel like most people I ask about that game look at me confused. Im excited to see your content on it!

Vor 23 Tage
Ero Sanji
Ero Sanji

my quitting moment is when i meet several asshole in an MMO..i quit a lot lol.

Vor 23 Tage
Cory Glatz
Cory Glatz

This may seem obvious, but I nonetheless feel it an easily overlooked point: The way a developer designs a game influences how the players will act within. Put another way, if players have the freedom to grief and destroy the work of others, it will happen and not just in the playful competitive way they may have idealized during production. PvP is an easy scapegoat in this regard if you look to things like higher level ganking, groups rolling around decimating soloists, or something like PUGs vs pre-mades in arena play. These are easily identified when they happen, but I'd say there's a more insidious component that often gets overlooked: The Economy. The moment there is competition for an item is the moment you introduce the temptation to do whatever possible to get it. Some play legitimately. Others, not so much. RMT thrives on this, but I'm not going to focus on them. Rather, what's dangerous to a more casual player's retention is when acquisition of goods and progress is dictated by the standards of the hardcore players. The net effect here is usually an exponentially multiplied grind. Forced rarity on things can go on to destroy friendships or discourage PUGing altogether, which can make a grind even longer. For things like (near) best-in-slot gear, these influences can be easy to spot if the source can be monopolized or even botted. The more subtly insidious are those who manipulate lesser markets buying out things they'd argue were "undervalued" and relist them at significantly higher values. They may titter about supply and demand, but what they fail to comprehend was the initial seller may have intended for whatever to be more accessible for those who aren't sitting on the liquid cash to just buy up materials in a shell game. The choices of the player who actually needs those items is to farm them themselves (perhaps not worth the opportunity cost, among other possibilities), wait it out hoping prices lower again and the cycle doesn't repeat, or succumb to the third party greed because maybe they really need whatever to achieve a specific milestone for themselves or their friends and can't wait it out. For every individual playing this sort of marketplace tycoon, they're sabotaging the collective quality of the overall (server) population. This goes on to players not being as geared, leading to wipes in more difficult content because survival/DPS checks are harder to pass, making them easier targets in PvP, encouraging the frequent Catch 22 Elitism, or even coaxing some to take up cheating/botting themselves because they've lost all hope of ever beating the system and you can see others doing it if you pay attention enough to the world around you while adventuring. Unironically, some devs have taken it upon themselves to get around this by frequently making crafted gear inferior to its dungeon or raid counterparts. This has the unfortunate side effect of discouraging people who like crafting and/or gathering. It also winds up a form of snub to those who prefer soloing as much as possible. I know some might be like, "But MMO! Party up!" but I've already touched on some issues of how that could be complicated and there are even more outside this particular issue. Partying, nonetheless, is rarely conducive to playing in short bursts or if you're prone to frequent interruptions from RL. I think most of know it's not uncommon for DPS queues to exceed 15 minutes on "not dead" games with whatever run probably needing another 15 assuming everything goes smoothly. That's a fair bit of time just waiting, usually only being able to do something meager on the progression scale because, again, the meat of progress was pushed to group content. In the rare case something really good can be traded, such players may as well consider themselves paying the soloist tax because they will be fleeced for their incompatibility in play style, no matter how good they may actually be at the class they're playing. Or you get the cheeky, "You don't actually need that gear because you don't XYZ!" from the same group that happily gatekeeps them, ignorant of the fact it would make what they do do easier, and likely more fun, for them. Personally, I'm someone that likes deep itemization in a game, having multiple paths to the same destination, and generally being kind to the player while they do it. While not an MMO, I dislike PoE in part because it handily disrespects the player's time with layers and layers of RNG even if the end result might be what some consider a fun build. The node grid issue is just a synergy of this problem because if you don't have specific things, you'll probably have to augment your build to compensate, and that usually means being weaker. Some might even argue that that is the genre, casuals shouldn't have their hand held, and blah blah blah, but all they're doing is justifying their masochistic tendencies and the sadistic iterations of the devs. What makes games like PoE or even Diablo hard is rarely the content itself, but typically an associated bloat of time and enemy stats where one player may breeze into victory because RNGesus smiled upon them while the other could never finish a build if they don't submit to the Economic PvP and hope they don't get taken for a ride. The avoidance of such is why I believe games can have better crafting/augmenting systems, and at the same time, not play second fiddle to dungeoning or raiding. Banishing people into a Solo Self-Found mode has never been a solution to this problem, either. All it does, at least in PoE's case, is mandate the mutual suffering. Maybe one day we'll be blessed by an MMO where role-playing is emphasized over roll-playing, but today isn't that day and I can't say I've seen anything of future promise. Stagnant as the genre may seem because the suits with the money are risk averse, shaking off some of the conventions of the above could very well do something about that. One game being good at storytelling, or another at PvP, isn't really good enough. I don't subscribe to the notion that if you try to please everyone, you please no one like some might when it comes to justifying MMO castes. The reality is a lot of hardcore purists are uncompromising and insatiable individuals who should never be a priority despite all the resources they hog, but without being challenged by a good game that uproots their beliefs, they have no incentive to come around. They'll just hop from game to game, cannibalizing their peers inside and out of the game, and then rail about casuals (or "woke" devs) ruining everything without an ounce of self-reflection. Which circles way back to my original point. Give players enough rope to be jerks and they will. Not all, but enough to be a consistent blight in the myriad MMOs I've played since 2003. Pretty much most negatives I've seen in the hundred or so comments I read before typing any of this is something I've seen or experienced, as well. FFXI just so happened to be my long-term poison before casting it aside circa-2013. And before someone takes a guess, no, Abyssea didn't ruin it for me.

Vor 23 Tage
JanJanNik
JanJanNik

6:07 guilty.

Vor 23 Tage
Erich Degurechaff
Erich Degurechaff

I quit Elite Dangerous when I was killed by another player. I was in a exploration ship, without weapons etc... The player was camping around a NPC that sell things for exploration, he was hunting easy preys in ships without defense. I lost 2 hours of progress in materials and money.

Vor 24 Tage
Orokushi
Orokushi

I quit GW2 when i got bored with the content i had access too, and the "fun late game content" like raids and fractals were all behind a long grind for the equipment needed.

Vor 24 Tage
Mark Venediktov
Mark Venediktov

oh yeah and i will never play another mmorpg thank you

Vor 24 Tage
Mark Venediktov
Mark Venediktov

elder scrolls online and neverwinter i will Never NEVER play again Or giv them another penie/cent or money

Vor 24 Tage
Drake Parker
Drake Parker

I've quit games like Destiny 2 when they turn into an absolute grind fest. I'm sick of having to take on a second job just to get to a point where I can even START to have fun. If i have to play through the same quests over and over, I should be getting better and unique gear CONSISTENTLY. Otherwise what's the point in grinding the same shit for hours and hours, days and days, just so i can get the weapon/armor I've wanted, just so i can... do.. the same quests I've already done?

Vor 24 Tage
lusk4
lusk4

Hello WarOwl2 (you really look like and sound like WarOwl)

Vor 24 Tage
ruzzdugg
ruzzdugg

11:34, what game is that?

Vor 24 Tage
Meta Green
Meta Green

9:00 is exactly the reason I quit and really dislike EVE online. The game is centred around PvP, fine. The game has an economy attached to it, with a complex system from ore mining to ship explosion, great. But all of that effort can be taken away because of something entirely out of your control. And you have to start again. The game is built around this, and I think it's a flawed design

Vor 25 Tage
maalekar
maalekar

Check out Dungeons & Dragons Online. I still think without question it's model is the best for combat and progression with VERY long term views and many levels of play and it can be enjoyed basically forever.

Vor 25 Tage

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