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"There must always be a Lich King" - I Really want to see consequences for not having one, its a story beat primed and WAITING to happen.
the consequences are quite simple... have you ever played the game ??? the lich king control all the undeads (not evolved ones). the purposed of the lich king is to control them. that's all. if the lich king disappear, the undeads will attack everything that's alive.
There is a 5 year timeskip they allready dealed with it
Nothing will happen except more Sylvanus
@Steven Carusone nothing will give that feeling back. instancing, convieniences that allow players to live out of menu screens and lobbies, etc. have killed any sort of community and worldbuilding of the type you are seeking to experience again. it's a pandora's box situation.
I feel like Blizzard isn't thinking about Dragon Riding as a long-term mechanic. They see it as a way to make some traversal puzzles on the Dragon isles and once your dragon is fully trained (in the finial patch) it'll work like any other mount.
Nah, they will add this everywhere. It basically exists with the new racial anyway....
@Zerul lately? They disappointed me over a decade ago and i quit cata in disgust, you kept eating that shit for another ~12 years?
@Textroditoxin what a stupid comment
When I first read about this I thought, But I already have about 6 dragon mounts, why do I need another one.
24:40 FYI for those who dont play gw2, that guy using the griffon is exceptionally skilled, if it was narc props to him not many ppl can fly like that lmao xDD
4:15 he actually has a point all 3 of those clips gave me chills down my spine even years after seeing them. I did like the DF cinematic but yeah it didn't give me that moment of power.
The last couple of expansion cinematics were mini marvel movies, action packed. They did nothing however for adding mystery and a sense of adventure for the WORLD of warcraft, which should be the point of a MMO.
Blizzard made the most epic cinematics. They even managed to kill that with this expansion. The stuff they made for Starcraft, WoW, Diablo, Overwatch is insane (For their time). This neither had an amazing look or feel to it, literally the worst cinematic they've ever made as a company. It's just sad to see that even what they did best is dropping down in quality by a long shot. The story is a complete shit show, the game mechanics for the last 4 years (at least) are complete trash and now they can't even make a cinematic to hype people up for the next expansion. If they don't make this a good expansion people really love, it's gonna be 6 years of straight trash people have been fed and paid for.
@Manwitha Machinegun the “random stone people” have been in the lore since Vanilla WoW. They are a type of titanforged called titan watchers, and are the precursors to humans before the curse of flesh. We see them as early as the Uldaman dungeon in vanilla, so I don’t think they’re so different from seeing Pandaren in MoP.
@cs guy I think people had weird expectations for Cataclysm. I for one loved most of its content. I think everyone was just waiting for them to keep one-upping themselves and that was never going to be sustainable long-term. TBC might have been a hell of a lot of content, but not all of it was JUST FANTASTIC as a lot of people make it out to be.
@Dynamo33 that’s just it though. It wasn’t just a lot of content. It was a massive upgrade over the base game. Wrath was just a continuation of the quality upgrades in tbc and Cata was considered the worst expansion at the time.
Asmon hit the nail on the head with the engine problem. A simple wow 2.0 would draw a lot of heads if it was a similar game, slightly better graphics and far less engine issues for larger scale pvp, player owned housing would be really appealing etc....
Most of these issues are not related to the engine though. Also content by content doesnt attract anyone, it needs an atmosphere and organic feeling, most housing systems in games just dont keep players playing, because most people dont wanna play barbie.
pretty sure a lot of player would cry if they change it.
An actual WORLD of Warcraft
@DrewPicklesTheDark 100% on point. But no one ever listens to player base. They listen to board and the board all want $$$ crawl before you walk and work before you earn!
That and it would give them a chance to make any major overhauls they need after a long reevaluation. There is so much of WoW that just seems deadweight, ~90% of the world just being dead, features that are killed off constantly, etc. The new engine could allow for new systems to better utilize that old stuff, and also give them a semi-clean slate to work with rather than having this piecemeal mix of content stitched together. Maybe I'm a minority, but them saying "Alright, no new races, classes, or zones, instead we have a new engine and we are instead going to better utilize what we have with what the new engine allows, we will give the world an overhaul to function with our new design, rework classes to function in xyz, etc." would catch my eye much more than the typical expansion gimmicks.
I think what he wanted to convey with the griffon in GW2 is that the Mount doesn't help you to fly infinitely, you are always loosing height steadily. You can dive to build speed and use that speed later to ascent again but you will not be able to get to the same height you started. While in WoW you can fly in any direction at any time. The Barrel Rolling and Diving doesn't really make sense in this instance. It's probably still fun to do but it has an actual use and mechanic in GW2.
I was very excited about finally getting a new healing class since it’s what I love to main. Then I heard it was a dragon race and I love dragons! Then I saw the model of the dragons and thought, "what in the ever-lovin’ Cracker Jack is that….." So. I’m gonna need Bliz to give me the option to not use that dragon form if I don’t wanna.
I’d like to see the new flight mechanics and how they work when it’s being done as unintended.. like flying downward and colliding into the ground, into mountainsides, etc. everything is fine when it’s as intended but it also matters when it’s unintended if that makes sense
Asmon, you are doing great!! I recently started watching your videos these last few years. I have been watching them more recently because I am trying to figure out what my next move in life is and looking for inspiration in a world that is shifting toward technology at a faster pace every day. Thanks for making great videos.
Polarising indeed. Still love how Asmon can have a differing opinion and still respect the other persons. Solid character and always entertaining to watch.
he wasn't really respecting his opinion though.
@Shinzo And a lot of times hes condescending towards someone with an opinion and toxic. I cant understand how someone can be a mindless fanboy who hangs on every word he says. Dude is entertaining though. But people hating him is ALSO an opinion.
Asmon has a different opinion for each day of the week...
@Anedime Your political bias and perpetually online status is showing. You're literally just projecting your separate opinions about online discourse and presenting it as a "reason people don't like Asmongold". It's not because he gives people second chances, it's mostly in both 1.) Past stances and words he said, which he's come a long way on and grown more equitable opinions as time has gone on, and 2.) Some of his current opinions, while not really all that offensive anymore, come off badly especially when emphasized by his community being absolute cancer. Shit like hyperfocusing on female characters boob sizes, making fun of the fruit portraits, having some anti-SJW views (which are usually just strawmen against random deranged twitter type of people while pretending it's a wide problem) and things of that nature. This is coming from someone who actually likes Asmongold a decent amount nowadays, so that's just me doing my best to sum up the potential criticisms, but I imagine I'd do a lot better at that than someone hellbent on injecting their political opinion into it. Some people get rubbed the wrong way by people not being willing to be politically correct, and honestly that's fine because there's a big overlap between anti-PC and people who genuinely believe offensive things. I think most people would generally not strongly dislike Asmon if they gained a more detailed and nuanced understanding of who he is, but *that doesn't and can't happen online* because people often make judgments based on individual clips or incidents. That's unavoidable and happens to everyone, and has nothing to do with extremism or "internet activism". Hell, Asmon himself admits that he can be an asshole with the way he phrases things pretty often, the biggest reason I don't dislike him myself is because I don't think it comes from a place of hate. Furthermore, this ridiculous argument that "pragmatism is dead, there's no gray area, it's us or them and the internet is ruined" is *directly* contradictory to your argument that everyone who dislikes Asmongold (or even most of them) are online "extremists" who hate him for giving problematic people "second chances" (none of which you demonstrated) Which one is it? Is the SJW cult taking over the internet and oppressing everyone into a black or white "hate everyone who's problematic, no forgiveness allowed!" or are they extremists that somehow survive despite barely anyone agreeing with them? Or are we suddenly pushing the boundaries of extremism to fit with a definition that can encapsulate a large percentage of people that would be required to dominate online discourse? Everything in your post is just baseless reactionary nonsense and you need to go outside and stop paying so much attention to dipshits on twitter and reddit.
@Anedime I don't know anything about you so don't take my words as any kind of an attack, but based on what little I have to go off of, I would say you just need to ground yourself in reality again. I've seen a lot of people that spend a little too much time around politics or on the internet and start to make the same nihilistic claims about how reason, common sense, pragmatism and other things are "dead", followed by directing the blame for it at whatever group happens to be the focus of their ire. You have to remember that people typically function just fine in every day society. Respect, courtesy, and civil discourse are still the order of the day and commonplace. The people that you are talking about, whom leave no room for grey area and belligerently discard reason to be heard; they are a very small minority of the public. You wouldn't think so if you spend enough time on the internet, because the internet is where even reasonable people can be belligerent and unreasonable with little to no consequences. It is a mistake to use any part of the internet as a gauge for the actual state of society or social politics, just as it would be a mistake to use television as a gauge for foreign relations and politics. "internet activists" and "keyboard warriors" have a measure of influence, but that influence doesn't sway others to think like them, it just breeds anger and drags people like yourself down into believing that the virtues at the core of society are dead. They're very much alive and that's why those people have to be so loud to be convincing. Take a break, go speak face to face with real people, and remember the internet likes to show what's wild and amiss, not to provide a snapshot of the actual state of reality.
Inertia mechanics can cause frustration, however they also make you feel really skilled when you are good at it. For instance in gw2 when you pull off the perfect drift/lap racing in the roller beetle races. Or when you use the right mount for the right situation. Limitations are needed to give challenge. God mode is boring.
yeah, as someone who played endgame in both wow and gw2 I take the movement and mounts from gw2 any day of the week and twice on sundays.
I feel inertia mechanics are situationally good, but shouldn’t be always used. For basic movement like on foot, it should be limited if used at all. ArmA has too much, and it makes the game feel awful, like your character has weights chained to their ears. For vehicles and mounted movement, it should pretty much always have some, otherwise everything will feel floaty and unsatisfying (Though TBH, hat’s kind of the shitty standard for games like WoW).
@Prideqt I liked the turn mechanics in dota 2 I just loathe creep denying
Just play a different game lmao
everquest had mounts with inertia as well, what they did over time was remove it outside of combat, this way in combat you cant just easily run away from the threat and inertia is a thing, but out of combat, it works more or less like you would want a faster movement to be, a small ramp up to 100 and near instant deceleration, in combat it is a 2-4 second ramp up on a mount, with a 2 second stop from 100%
I think the cinematic was ok. I just hope the expansion is fun and brings people back. I can't agree with what blizzard has done in the past years but at the same time I do want WoW to do good.
Excited about the talent tree returning. I hope this is a good exp. Unfortunately, I have lost all faith in Blizzard.
@Bricktop I feel like many people would love the game if they had a similar mindset as you.
@MUG I’ve loved it casually and have zero aspirations for end game besides doing some Lfg fated raids. I enjoy lvling a few alts, gold making, random mount collecting attempts. Overall keeping it all casual though.
The thing is about those new talent trees is that it's already being exposed that a majority of them are already in the game as standard for classes now. All they're doing is removing them from classes as standard and then giving them back to you bit by bit as talents.
@Paul s when it comes to WoW, I think the only way you can enjoy it is if you play it casually. Yes, you can say that you won’t be able to progress if you play casually, but I think people just need to change their goals for the game as a whole. There is many things to do in the game that don’t involve needing the best gear possible. Just my opinion, of course.
I personally think the expansion release will just be a fast final retail cash grab before they focus 0 effort into it and focus on the classic game. I will try it because I'm crazy, but I hope it will be good. Overall in shadowlands I think I put less than 24 hours into the game and just could not continue out of boredom. I feel more likely than not dragonflight will be the same trash. If it all goes bad I'll go straight back to classic.
The flying and mount system in GW2 works because mounts don't serve the same purpose they do in WoW. In WoW, mounts are just a way to get from A to B faster. The fact that every new expansion prevents you from flying until you "unlock" flight again for those new zones, shows that it isn't needed. GW2, OTOH, has a great many things that require specific mounts to access. And the way they move is basically a mini-game to act as a barrier to entry. If you can't master the forward leap of the raptor, there are things you just can't get to... so learning how to USE the mounts is part of the gameplay. They aren't just to speed things up, or to look cool.
@regs137 I have to agree with you, its one of the more frustrating parts of GW2
Exactly. Wow's mounts are so shit.
IT's a shame about gw2. It did innovate so many things and even succeeded but it has so many other problems like a terrible reward structure, questionable balance, running on an old engine, etc etc
GW2 mounts blow. WOW flight is so refined you can tell that it wasn't created buy a free to play game.
That sounds fucking terrible
I hope this expansion turns things around for WoW, but their trackrecord these past years does not inspire much faith that they will. Guess we will see.
Despite all my reservations, I don't want to be the person who'd throw tomatoes on everything Blizzard makes these days. I want them to honestly succeed, I want to see them do better, I want the company's name to clean their slate, change their toxic ethos and do better. the expansion hasn't come out yet, and though I am lowering expectations on this one, I am cautiously hopeful. And this is me as an ff14 player who grew up with Starcraft and Warcraft 3+ expansion.
It’s sad more people don’t think like this because everyone just hops on the bandwagon cause it’s fun, rightfully so by all means trash something that is trash but only after it’s been played
This guy has the best nerd rage against WoW. You can see he really had love for the game. He reminds me of a friend of mine talking about his ex-wife. There is a special kind of poison once you loved something and you feel it turned against you. Love the hate!
It would be refreshing to see them create a focus on MMO aspects. Focus an expansion on guilds, whether that be through rewards for guilds completing achievements/content, or a renounce system that rewards guild cohesion. The game seems to be idling towards a single player (non-mmo) experience. Guilds and partnering content is what made the game such a resounding success. Nothing succeeds like success, so build upon what has been proven to work. I would love content that absolutely drives the MMO concept, and not small group content, like M+ and small raid groups.
I love the single player aspect. Having to rely on you incels to progress in the game is a huge negative for a lot of people.
I will admit a couple of things. While watching the visual previews of the zones, I immediately felt like they all looked like familiar zones from the past. And then the Dracthyr.. when I look at them I can't help but see worgen wearing dragon costumes.
@UnderGroundMerlin cool. Yea the transforming draconic beasts with mortal counterparts is totally not intended to be how dragon’s have functioned at all. How can blizzard say they’re giving us dragons without saying they’re not giving us dragons.
@Liam Wilson You are ignoring the fast that these are Deathwings bastard experiments. It does not turn dragon lore on its head as you state.
@Tryhardion Idk the thing I saw, the running animations were... shockingly close
@Anvarynn I actually saw different animation for all models that you mentioned and they all have different animations. Honestly we can only speculate until we have Dracthyr model available to us.
@Tryhardion Apparently, Drac'thyr aren't using the Incubus' skeletal rig, though I've read two different reports. One says that the Incubi are actually using the Drac'thyr's rig from early in the build, and the other says that both the Drac'thyr and the Incubi are using the demon hunter metamorphosis forms' skeletal rig. I'm more inclined to believe the latter.
i know the talent trees are most likely going to change but the specs are running parallel downwards in the druid tree, putting tanking and healing down the center together so you can grab both sets
Personnaly I like the idea of the new dragon races, they are something that hasn't been in the game before (like the Pandarian), yes it might be for the people that are into "scalies" but frankly i like them. It's a Wargon race that both factions can use. With expainsions there are new things to discover and find. I wish they would bother to have Azeroth finally "hatch" and see what happens to the world, but that would more than likely be the last expansion ever =/
When it comes to talents, it's also sometimes about skill. I think there were people in lost ark, that used grudge, even though they didn't have the skill for it. I often saw people die Vs the second third tier raid boss, even though I didn't die. I was playing a melee dps, and i wasn't that good
This doesnt apply in anywhere near the same way with tab targeting Micromanaging is where the real skill lies in this type of mmo
From this side of the looking-glass, I could argue that while there are more people vying for the success of the expansion, I'm on this end already seeing massive skepticism unfolding (due to the constant rug-pulling which generates years of disappointment). It will succeed for a few months then become crippled as folks return to games with potentially 'better everything'. Instead of the product itself, all I can think of is how the team could potentially bend their own ToS to get any criticism silenced or banned off their games out of fear of not looking good in front of Daddy Microsoft: "We're real people and what you're saying hurts our feelings, how dare you say our game isn't as good as others ('bad'), this game isn't even for people like you anymore, you're all just spoiled, you're just an asshole." To be fair, this wouldn't be the first time they bent things in favor of their own views to the detriment of the product and playerbase.
When Wow first came out it was praised for its easy to learn casual nature. Compared to other MMOs before it, it was indeed casual. People making fun of how casual things are in wow today feel very disingenuous to me. As they were the ones being called casuals back in 2004.
Other mmo's weren't necessarily hard but just extremely punishing, such as losing all your equipment and some exp on death. WoW was massively accessible since all you really lost was a bit of time. Now they try to cater to the top 1% of players instead of the casual playerbase and the game is slowly dying because of it. And also because of toxic designs that perpetuate toxic player behavior. You can literally join and brick dozens of people's mythic keys for zero consequence.
Endwalker didn't do much to me until I went through the MSQ and the entire Endwalker scenery made me cry into tears. WoW always had pectacles........and it is my hope this 'calm' scenery will result into great surprises because often that which does not spring much to mind comes out from unexected corner, or something.
I think all of theses inertia options should have options in game where the player decides if they want inertia modifiers on their mounts or not.
seeing a lot of videos about how this expansion will fail...and i just disagree.. I liked the cinematic, I have hopes for it. and i think the cinematic was excellent for the theme of the expansion. these people are like "It isn't bone chilling epic fight scene and war!" but Dragonflight is looking to be centered around exploration and such...and i think this is excellent setup for that theme.
Having a good crafting system in wow would do some work towards bringing me back into it, and I find the dragon theme interesting considering I've skipped a few expansions now... But it will take more than this to bring me back.
They already said Dragon flight would be limited to Dragon isles and may be moved to cover all zones at a later date if players were favorable towards it and that players would have the option to use it or original flying. So I'm guessing it would be like WM with the option to either turn it on or off.
I think Asmongold pointed out two very good points in the videos that I disagree with as well. I don't think that dragon ridi g is borrowed power and I don't think that this mechanic will be impactfull in terms of the survival of wow. These two points were like the weakest in both of the videos.
I think the best parts of this expansion are the revamped talent trees and crafting. I think they could be huge for the game.
Crafting isn't really changing in any meaningful way... They're just actually making them relevant, which is apparently a massive undertaking.
@WarlordTF you have to count covenant abilities because you always have two even if you jeep switching covenants
@WarlordTF yeah your right, but id rather have it be less abilities that are more meaningful then 40 abilities per class but 34 are pretty useless and you only press 6. you get what im trying to say?
@Slanue I'm sorry what? all classes boil down to 6 buttons give or take, I don't count the covenant shit cause that FOTM and isn't permanent.
@WarlordTF We need less abilities at this point in WoW. There are too many CDs and buttons its hard for new players to ever want to try the game. Simple rotations and powerful CDs would be better than more buttons imo.
The cinematic would have been really good if the stone men had to fight off a legion group or other bad guy that broke through the barrier, over the time skip they fight to the last stone guardian defending the isles instead of just waiting, and then boom would have made all the rest better by default and stone guy would be pog not lame
I love how even as someone with no prior knowledge of who is or ever was involved in WoW's development at pretty much any point in it's lifespan, I can immediately pick out the employees in that announcement video that have been working on the games for years, and the one's that are literally just tokenistic diversity hires designed to make it seem like Blizzard are a diverse company.
I liked the cinematics as well, and since cata, this is the first expansion that has a chance of getting me back into retail.
What would be amazing is if players can cast spells and abilities while on their dragons on top of having a fire breathing action from their dragon.
Gw2's mounts feel great. The inertia has a good feel to it. They feel like a mount, not a meaningless speed boost like wow mounts.
@FallingForgiveness Nothing you said is accurate or makes sense.
@PiromancerFreak you get a glider. Which is cool but it's not a mount. When you do get a mount it's still basically just a glider. You can move around but lose energy so you can't move indefinitely on your "mount" that is just a different kind of glider. 😂
@PiromancerFreak I was comparing to WoW. You buy riding and flight from trainers. You just ride/fly. No weird mechanics or limitations.
As with all things, ymmv. I personally don't like the way the GW2 mounts feel. Yes, they're useful for what they're intended for, but I don't enjoy using them. They are merely a tool to be used to accomplish a task. I do enjoy the limitless freedom of movement given by WoW's flying mounts.
@regs137 there are no horses in gw and you get your first mount within 10 minutes of paying the Path of Fire story line.
They should bring crater of azshara into the game as the MOBA that it was rumoured to be except at the start of each battleground each side gets to pick one of their capital cities leaders to do each role (or other choices, whatever would work) and they would be the bosses that would stay in the lanes, and perhaps one for the jungle each side.
Dragonflight is going to be a big success for wow if they deliver on account wide progression and way less timegating, that alone will get people playing again, new race, new flying, it all doesnt matter if people get to grind their stuff without feeling hamstrung by abitrary limitations
I think dragon flights gonna be fine, or at least the best direction wow can take. The guy had a point when he said that those 3 clips gave you chills down your spine (I would personally switch bfa with leigion cause I didn't like the bfa cinematic as much), but world of warcraft has run out of stable lore to write off of. Back then we had good lore, which carried the game. (even mop kinda had that feeling of adventuring onto a new continent) However, ever since legion, after the defeat of sargeras, wow doesn't feel like it have a definite 'lore' to it anymore. Shadowlands tried to create new villains, and though it had good potential, we all saw how that turned out. Dragon flight is more about playing it safely, and although it might not be able to completely woe us, it won't be a complete disappointment like shadow lands either which I think is a safe and healthy route for the game as a whole.
Too be fair, what I personally want is the skill tree thing.. the classes got so boring for me after this long of playing so new talents change how the classes work.. which is a refreshing.
@Transparent Prophet The idea of having a build you have to consistently do for max dps just sounds dull to me. Sure meta is important but also the ability to fight meta builds in things like pve and pvp, as in being able to play a build specifically better or perhaps trails that depend on specific situations. The fact the meta is kick people if they are not doing a specific build seems toxic to me, does it not to you?
@Shawn seems like they eliminated the leveling process with heirlooms, paid boosts and waaay too easy leveling. In my opinion LEVELING should be the real focus, but it's not. And this is what the community wants (just look at how people did everything they could to rush through classic to get to end game), which is also why I'm not the target audience for this game. When they introduced the very first raid I stopped being the target audience. They could do so much more with this game but they won't.
@Shawn Your points are fine but expect to be kicked out of pugs if they look at your dogleg build, that's what the game is now. The fact is most players will look up the calculated best DPS/HPS builds for their specs and make copies of them for each situation being ST/AoE/PvP that is literally how it will work out. Once you have those sets made you won't adjust them you will just swap to whatever you need for what content you are doing. Thinking the "new" talent tree will add customization is a serious dose of copium.
@Shawn I rarely raid but when I do, I adhere to the most optimal meta builds, but outside of that? I never fail to go nuts with my preferred style. I just learn to adopt another one for a specific circumstance.
@Twitchy Rats Agree, I mean all mmorpg's have talent trees. Idk what they was thinking when they thought of that.. it's like lets make a class that you gotta repeat the same buttons over and over without any change for max dps? The talents or even passive abilities that changes the class is great when leveling, but once you're max level it's like welp..this is as good as the class will ever be.
I want a Caverns of Time expansion where they do an entire expansion to the First War then Second war/Tides of Darkness. That would feel like home.
I loved the cinematic trailer! It was so fun and unexpected, watched it many times.
I think the expansion is geared towards hooking players to return to WoW as it was, i havn't played in ages and how i feel is we will finally go back to logging in and out on alts in front of the raid instance, im actually stoked to return if thats the case. best gear from raids has been gone too long
I can aggree with most of the things said in this vid, but the one thing that sticks out is the asset reuse. Reusing assets is a widely used practice. It's really nothing now for games or other software related things. It's not being lazy, it's being smart.
I think it's great that WoW is borrowing ideas from other MMOs however I think what is stirring up the ire of the communities is that the majority of recent things being copied are all visual aspects. What I personally find concerning is how frequently they've been imitating visual aspects from other games within just the last few months and how they directly insert these into the game without really putting much effort to at least add their own flair or improvements. I just hope it doesn't keep happening because at the moment all it's telling me is that they're stumped on fresh ideas. I do want the game to be good again but I just hope I can see Blizzard start pulling their own weight and show that they can make something worth diving back into.
WoW as built on homages and they are not approaching the 'borrowing' the same way they used to a decade ago. But yeah, I was looking around for old Lore for Elune and to see they have spooky fairy land was just disappointing and instantly everything was put together for me about them stealing from GW2. I don't see proper homage anymore. Even the graphics are not 'WoW' anymore.
@Nyrael it's not an uncommon trope of a "mentor/father/both" figure to place their hands on a main character to give them strength. I'd say bad "examples" grinded to dust due to how bad SL was & how popular FF14 grew in a past few months. (you also forgot to mention that weird crest thing). Give me better ones.
There's so many video game's out in the industry of course the storyline of several games are going overlap in ways, who cares. If those other games were so great, they'd actually be capable of having more than a fraction of the playerbase than WoW. Many people who dislike wow go play something else just to learn There's nothing that compares and eventually are "forced" to come back.
@ShadowZeroFlame Just in the last patch one very glaring example was the Anduin scene with Saurfang and Varian. The scene played out almost exactly like the Heavensward scene in FFXIV with the whole "two characters placing hand on shoulders to lend power to assist someone who is struggling against corruption from evil". If you put the scenes side by side it's just too close. Some other examples are the denizens of Xerath Mortis who create the concept of life and make metallic/ethereal sounds when they speak, just like the ancients from FFXIV in Shadowbringers a few years ago. There's many many more just within the last few months, I could list them but I don't want to make this comment longer than it already is. Again the main issue is the frequency this is happening and how the majority of the things being copied aren't system/gameplay aspects, they're all visual and conceptual designs.
As far as I've seen Warcraft has a unique visual design that doesn't copy and in reality is copied by very many games (mobile ones especially). At the very least they are the best early version of this style back when Warcraft 3 originally released. Maybe there is a little known game they stole that visual design from but, when I have watched documentaries about Blizzard it seems that their original art team (mainly Samwise Didier and Chris Metzen) came up with the particular aesthetic that Warcraft utilizes, although it is obviously heavily influenced by earlier visual depictions of high fantasy (such as D&D).
I've been saying for years since WoD that they need to use a new engine, not just mechanics but to truly advance character customization and graphical design. Like imagine WoW on unreal 5, he'll even 4. That and I think WoW would be phenomenal with action combat like Terra had.
If WoW did action combat it would really only benefit from a system similar to wildstars Or the weird half&half of gw2
Man I've watched that new one several times now since its been out, but 3 seconds of the Garrosh animation sends chills down my spine...thats how you can tell the new one aint really nothing
I've been an avid Warcraft player since year 2. For the past 15 years or so the demise of Warcraft has been greatly exaggerated. That said, I do think Warcraft has lost its way. With each expansion it seems to drift farther ands farther from what it once was. Some of the things that come to mind is the lack of tech support from game masters. It use to be if you had problems they would log into the game and not only help you, but stay and chat a moment. Another big bugaboo is scaling. It use to be we looked forward to leveling up and moving on to new areas. Not anymore. From Elwynn Forest to Kul Tiras it is now all the same. The only exception is the professions, a level 10 can make all sorts of things that are of no use to them till the make level 30. Another thing I despise is pathfinder. I'd rather just pay my money and fly like when I made level 30, I hate "to do" bucket lists just to fly. The same for new characters. I use to look forward to expansions with new characters, but not anymore. First the new characters lost their homes and so there was no going back for them and no capital city. Then there came "to do" bucket lists to access new characters. Also the new characters have lost their originality. A dwarf is a dwarf, an elf is an elf, a Tauren is still a Tauren and so on no matter what they call them or what color they make them. And the poor mechagnome look like quadriplegics. Starting with the Broken Isles Blizzard came up with the brilliant idea to make the game more fun and challenging by simply making it more difficult to get around. My last complaint is the game has become so convoluted and non-user friendly. In the beginning it was quite simple. Once you got the hang of game play it generally was quite simple to figure out what to do next. Now I find myself spending more time on Wowhead and less time playing. However much of Wowhead has become little more than meaningless prattle about storyline and speculation about where some name in the game came from.
I agree with you on a lot of this as far as like, we don't completely know how it's going to be/turn out except for the cinematic. It wasn't abysmal, but it was definitely something that I watched and wasn't touched by at all. I haven't genuinely played WoW in a long time but every previous cinematic made me feel like "Holy shit I wanna play again!" even if only for a brief amount of time. This one didn't leave me feeling anything at all other than I wasted a bit of my time that day.
My biggest concerns with the new dragon flying, is that it will be implemented poorly and as the only way of flying allowed in the new expansion it will burn through whatever good will they managed to get back. Also...even if it is successful and beloved...they'll just toss it in the trash for some new gimmick for the next expansion. Blizzard's developed the habit of copying from other games without bothering to find out WHY it worked for them. The Guild Wars 2 flying works because before that, there WAS no mounts. You had to run everywhere. So this was an advancement. WoW's had mounts since vanilla and flying since BC. And the flying mounts moved about freely. A lot of players may feel more restricted, as if it's a step back. Doubly so if dragon flying isn't perfectly done. They will rightfully say, "I gave up (insert cool old flying mount here) for THIS!?" Will you be able to use your dragon outside of the new zone? You are after all making an investment in training a dragon. Is it going to be locked to the Dragon Isles? And of course there's the Sword issue. What happens to dragon flying at the end of the expansion? Players spent months training their dragon. New expansion rolls around are they going to just throw it in the trash...like just about every other system? "What Dragon Flying? There's never been Dragon Flying. But hey! Look at this other new cool thing for the new expansion!"
GW2 also would design their maps AROUND their mounts and with them in mind.
I'm fairly certain in an interview they said you'll be able to use normal flying in the Dragon Isles.
Borrowed Power has been a problem since Mists. The amazing items and legendaries that were straight up ripped from players gives Blizzard the most disgusting boner. Unless Dragonflying is implemented in every zone and you can keep the mounts after the expansion is over, this will INEVITABILY piss EVERYONE off. But Blizzard wont do this. Mists: Crystal of Insanity - a hidden item with a long cooldown that helped players that didn't have enough gold for elixiars yet. Ignored in WoD, should have been buffed with a % stat boost WoD: Garrisons - forced players to spend time and gold in their isolated player-housing, then nerfed them so players can't make gold from them in Legion (even if you were leveling alts) Legion: Amazing Artifact Weapons that became intrinsic to gameplay and rotations. Thrown away at lvl 115 with the most unsatisfying nerf, with a shitty necklace replacing it Blizzard can't be scared of what has been added to the game. Be proud of what it already is, and make every item valuable. I would straight up resub if I can use my Thunderfury in Mythic+ progression, and pop my Aqua Jewel off of cd to be a badass for a swimming section that pisses everyone off with one. MAKE Aviana's Feather USEABLE outside of Draenor. Fuck the Kyrian Wings knockoff proves they have no problem with this mechanic. NERF all flying mounts so Dragonflying can shine. No need to afk with 310% or whatever it is now if a better alternative is provided. Give all players their Artifact weapon abilities back in the new talent tree. Hell I'd even add in that gear should have a 1% boost to stats if they're not transmogged. Make the artists happy.
Missing a couple points about Guild Wars 2 Mounts as technically speaking in terms of mobility the mounts are actually a long term downgrade in mobility compared to the waypoint system that was first implemented so having additional mobility via mounts was actually redundant but that's not the point to GW2's mount system. So how do you make mounts competitive to the waypoint system in terms of functionality and mobility? Answer, you don't. Mounts have fundamental gameplay tactical use no different than the vehicles in halo. Yes all mounts are faster than the character on foot if you just compare movement speed but there's more to it than that. 1. Seige Turtles literally have giant laser mortars that blow up barricades and shield pylons in the last map wide meta event, essentially they are Terran Seige Tanks. 2. Springers (The Giant Rabbits) jump super high, not only that you can power bomb a group of targets knocking them down or breaking stability bars 3. Jackals Teleport between two points and can be used to use warp portal shortcuts around the map leading to secret areas And the list goes on. There's combat associated with mounts and each of the mount classes have their own way to enter combat. So in essence, GW2 mount system is literally their iteration on Halo vehicles that are yours to keep and can drive anywhere you want that have metroidvania style functionality associated with them. They are fun to ride, they have their own physics, it feels weighty to move no different than a javelin in Destiny or riding around a banshee in halo. What's funny is that WoW already had their answer for GW2 mount system, the Wintergrasp Seige Weapons. They just needed to give players their own personal version of them and make them relevant in a warfare style open world meta map and it would been easily identified as Warcraft. They didn't have to copy GW2, they already had their own answer laying before their feet.
There is another reason why the GW2 mounts are so good and those are the limitations of the different mounts. If they only add the hybrid Skyscale-Griffon and give it unlimited flight then they quite frankly missed the point of the mounts. Every mount in GW2 has its role. Raptor is your allrounder and can climb slopes the fastest. Bunny is the easiest way to get to high places. The Skimmer is the only mount that works underwater and can be used to avoid packs of enemies. The Jackal has the portals and is great at avoiding enemies as well. The Beetle is usually the fastest way to get from point A to point B when there is flat ground or a downwards slope. The Griffon is the fastest mount when you can jump from a cliff, also the most fun. The Skyscale is also a great allrounder and navigates multiple platforms of different heights the best. Tortle is the tank and the only true combat mount. Each has its own role to play and only adding the hybrid just won't be the same. The GW2 mount system is a toolbox and if Blizzard thinks they can just strap two tools together and call it a day they are mistaken.
You know why Blizzard's "innovations" fail? Because they put them up for one expansion, like Artifacts, or Azerite, or Covenants or whatever and then immediately abandon them. They never stick with anything and refine it, they just do ephemeral gimmicks then get bored and do something else.
@Argon1337 That's completely different with Pokemon. Those are all completely different pokemon games so it's fine to pick up and drop mechanics. But World of Warcraft is essentially the one same game, but its past content just gets basically discarded to the wayside once its past its relevancy as new patches come out. Imagine if the game with mega evolutions got an update that made mega evolutions irrelevant, everyone would be pissed.
@-- Yes but these systems are still isolated to their own expansions and then abandoned. While elements of them carry over, most infamously the horrible command tables from the Garrisons, the fact remains that these systems are implemented then abandoned and orphaned leaving progression a disjointed and pointless mess. And the new systems are often far worse. Azerite had nowhere near the cool factor and immersion of Artifacts for instance. We go from wielding legendary lore weapons of ultimate power to a generic necklace, with no connection from one to the other gameplay wise.
I mean the Azerite system is just the artifact system except given more freedom of options allowing "player choice". You would get gear and then have the freedom to choose different powers and make your own unique build. The problem however is the meta nature of the game and the fact powers aren't equal means your specifically looking for a set of powers and getting a piece of gear with a worse power(or if your heart wasn't leveled enough to use the powers) may net you a downgrade despite game saying its a upgrade oh and the fact that power. Oh and now the legendary crafting is a bit of both systems stuck together, but your still gonna meta game it so really the choice doesn't matter. People are so far believing the covenant style factions are coming back again in Dragonflight so we'll see about that one.
@Argon1337 i clicked the top comment to literally type out what you typed. Exactly correct.
Agreed! Another great example is the Pokemon series as a whole. It started with Mega Evolution...then all of a sudden dropped it, brought it back after two generations...and still only applies to a select few. Then there were Z-moves...that lasted one generation. Then there was Gigantamax...but only a few pokemon had exclusive transformations, and moved when they grew in size. Not saying these are bad ideas...but its the same problem WoW has.
I'm glad I finally decided to give asmongold a chance and watch his stuff, he's funny as fuck And as a balding 25 year old man, I can relate lmao
To this day, and it might be actually low on other people's lists, my favorite game cinematic still has to be that opening to StarCraft 2 when Finley is being suited up to set free. That was pretty bad ass. I still remember that line, "That armor, is now your new prison."
I haven't played WoW in ages but I kinda disagree with using a cookie cutter spec. I usually always went with passive damage/procs over new buttons because there were too many buttons as is and just having fewer buttons to push resulted in better performance every time. Playing a 6 button spec almost perfectly is still better than a theoretically better spec with too many cooldowns and other things to manage on top of fight mechanics and movement.
they actually said in a interview that dragonflying will be a feature that you can use in almost any zone though I not sure why you would want to when you can just fly.
You know, i dont mind this new dragon people race, tbh if i was asked to add a new race to wow, this would be either first or second option i could think of. What i rly want from this expansion are only 2 thing: 1. After 4 years of decent and bad story, i began to desire some good plot. I’m so tired of these attempts of people who dont have any passion and just write story to make us pay more money. Hope this time they will actually try to make the plot somewhat interesting. 2. I want the quests and quest rewards to be more challenging and rewarding respectively. Like, when was the last time you actually FAILED the quest? The last one i actually failed was in WOTLK, and you know what? I remember it. I actually remember how i struggled to complete the side quest from more then 6 years ago, however i cant remember 90% of quests in SL, and that is a major problem with wow today.
Blizzard has been consistently good at one thing: Taking a good core idea and making it both more accessible (both in technical requirements and personal ability requirements) and polishing it up to a level not expected. Most deviations from this formula have fallen flat at best, and actively hurt them at worst.
The problem is that everybody is going into this expansion with a negative mindset..regardless of what Blizzard has provided in the past there are signs of improvement. Don't expect a solution overnight.
I like the approach they are taking with dragonflight. So far it's looking cool, the return of updated talent trees and funnier things like dragon flying instead of mandatory progression systems. It seems like they want to improve the fundamentals of the game instead of adding more borrowed power.
Hey man, my brother quit playing when they got rid of the talent trees and he was more into wow than me. The whole deviation from builds thing was something I did in wow frequently. Most people would complete at least 1 tree and throw a bunch of talent points into a different tree, and that was how wow worked. I still experimented with builds where none of the specs were complete, and it was fun! One example on my mage was that I put part of my talents on Arcane, Fire, and Frost instead of completing just one talent tree. There was room to do whatever I wanted
Star Wars Galaxies had some crazy inertia moves. It had bugs and broken things, but I really do miss playing it through the JTL expansion. Like WoW Galaxies was changed to a crap game because the devs were too greedy and simply thought because it said Star Wars they could do anything they wanted without penalty from the players. Star Wars Galaxies and WoW are the only 2 MMO's I really got into and played hard core. I already hate the idea with the flying in this new expansion, but its not game breaking as long as Blizzard fixes a lot of the damage they have done. I know the community has been vocal about not being able to use their other mounts so Blizzard might make changes before it launches. Too early to say it will fail so videos like this are garbage IMO.
One of the biggest problems imo will be if dragonflying in itself is going to replace flying because if you do apply full use of it in other areas other than the Dragon Isles and if it's better people will pretty much throw the old system away but if its bad it'll just become another system that blizzard has to throw away. With flying and mounts being a big aspect of endgame the only other way that dragonflying can stay will be if there is an aspect of the game only mounts with dragonflight are able to do such as areas that have to much pressure making it impossible for mounts that don't have dragonflight to pass through or traverse another problem would be the huge abundance of dragon mounts without dragonflight and need it implemented onto them for them for any cohesiveness among the mount to make sense and not confuse to newer players
1:03:41 Yeah I gotta agree with you here Asmongold, Dragonriding and WoW's survival are not that closely connected. This could be the last expansion (people have been saying that forever), I doubt it will be but it's possible, however it's not going to be because of one thing. If it fails, it will be for many reasons, and if it succeeds it could be "just scraping by" or it could turn around and be really good. I don't have that kind of faith in it, but again I'm a huge fan of WoW and old school Blizzard.
I think this cinematic is incomparable to the others. All the older cinematics had a bad guy or a war represented, whereas this new one is about rediscovering and rebuild, it's hard to give it the same "heroic" goosebump inducing feeling as the others. they are different themes and making this one anything like the others would have made it worse imo. if they should have made teh new cinematic more dramatic they should have had the guy hit the ground and shatter, then end with the aspect standing somewhat around him, to reinforced how lost and forgotten the isles have been.
THIS. Very well said.
Nothing could make WoW better tbh. The cinematic being bad is an afterthought. The story has been ruined since the start, the gameplay loop is tediois and doesnt respect yourbtime at all, thebstupid gating mechanics are ridi ulous and serve no purpose, the community is bad, the visual clutter and actual game that you see cant even be called a game anymore
Made me feel better bc the stone guy looks like just another random yellow mob, felt nice knowing it’s not jsut a game about how my character is literally god and is the only one who can do a positive change in the world
Then what would we wage war against this time? We already killed like 5 old gods, beheaded the Burning Legion by defeating A TITAN implied to be the most powerful of all and then saved the afterlife. What else is left to do, chasing Voil Lords across the multiverse and all their timelines? we don't need more threat escalation because it already got riddiculous. Something else than the usual deal-with-it-now-or-everything-is-gone plot.
@Crimsonberry255 World of Warcraft has always had okayish lore. It wasn't anything ground-breaking, and it likely never will be.
To your point on players getting older and being ok with p2w: It all comes down to the person and stances they take. I can afford to pay for advancement in my current game, but choose not to support the publisher who took over my main game due to how corrupt they are (Gamigo). Ive taken this stance for 3 plus years now, and have financially supported side games I barely played because they were actively being worked on. I even solely pvp on my main game, but will not support bad business practice of companies just using us (the gamers). I realize the mass majority, however, have no discipline to stay their wallet, but I do my part to put my foot down based on personal ethics. People, in general, enable the current corrupt business practices in todays games.
@Bradley Smith True, but the personal stance point isnt because I think my stance will make the difference in a sea of whales, but because I then am disciplined in other avenues of my life to take stances whereas someone undisciplined is just that in life and easily swayed. I agree that the system for games is long past returning back to its former glory, barring an individual makes a stance in how they make their game. Its probably why Indie games are so popular-their devs have passion while many AAA games end up sucking your soul.
I think I don't like p2w because I never know where it will stop. Is this 10 dollar purchase justified or will I need to make another 10 or 15 of these in the next two Months to stay up to date on progress. I'd rather pay 80 dollars for a game once and get access to those skins or perks and never worry about it
I agree with you 100% but you’re blowing smoke in the wind here.
I can understand the frustration with the idea of the dragon mounts being a single expansion thing. it's like ??? so we're gonna have one expansion with sick fun mounts and then just not have them the next expansion
I think it's good that we don't have some bigger badder firster one bad guy. We need a period of calm to create new stories and new protagonists, and set up new antagonists so that they don't feel rushed. Vanilla had no single big bad guy, but you knew about Arthas already, and that's why by the time wrath launched, it was massive. It's finally time to go after Arthas, while his forces have been gaining power for years.
I guess my issue with the announcement is everything including the cinematic just gives off the vibe that they're just playing it safe. And like from the perspective of someone who considers themselves to be a wow player that can be a good thing because when your frame of reference is other wow expansions, which have had a bunch of problems, then blizzard playing it safe is appealing in comparison. however as someone who plays multiple games an unambitious safe wow expansion is something that might struggle to compete for my time with other games.
52:32 No, Blizzard implemented vertical progression that was later undone. That's the very meaning of the term "borrowed power". What GW2 does is implement progression systems that do not affect player power but instead provide utility, mobility, and style.
@[JINX] Reaper gw2 mounts only mostly for open world content, they dont use them in PvP, cept the special WvW mount, but they made work arounds for players without mounts.
@James Watson Yeah I somewhat expected the case to be this. that's why I thought of it more generally rather than doubling down on GW HAS THIS AND THAT when I have never played it xD but yeah what you describe would make it mostly if not completely a convenience thing rather than a competitive advantage
@Деян Попов I wanted to farm old expansion content in WoW for the transmog but one shoting every mob made it way to boring for me lol.
@James Watson I do the same in Gw2 and WoW old zones, achievements and transmogs. Dont need gear in either game so its literally the same.
@Деян Попов although some masteries are technically borrowed power as they only work in an old expansion map, unlike WoW in gw2 there is a reason to go back to play the old expansion maps for end game rewards. And due to the same level cap there is still a challenge in doing so. So in a way the old masteries are still ‘current power’ if you revisit those old maps a lot.
Idk, kinda to each their own but I liked the cinematic, didn't expect the dragon to save the guardian, didn't expect them to double down on Tyrrs relatioship with the world how they did especially after the events of Shadowlands. To each their own
The cinematic was unexpected for a person that didn't spoil the entire reveal 2 weeks ahead by leaks. Alot of casual players don't care about leaks, that alone is disconnected from the audience that used to be the core audience. This really shows how disconnected content creators, that have to watch every leak, every single tease, are from the rest of the audience and let's be honest, it's not even their fault, but he should've acknowledged it in his video.
Blizzard to be fair is super good at making their games feel good so if something is going to be good it's the flying mechanics. Also he's right about the inertia it's common that it is criticized in games that have "floaty controls" because it makes precise movement practically impossible.
I think something that Asmon said in this video rings true regarding the Pay to Win model. I remember waiting out in front of GameStop in the middle of the night back in the day when BC launched waiting to get my copy so I could rush home and get it installed and get started on my belf paladin. Back then, I had something in abundance that I have less of now...time. And while I don't really care for pay to win, I feel like the way that things have progressed and the way that companies are constantly pressured to pump out content I feel like the games in their natural form aren't very fun in the sense that I feel pressured to keep up w/ the availability of said content being pushed out. Back during Vanilla, the content came slower, and even though I had a lot more time, I didn't feel rushed. These days, I feel rushed - and therefore - feel pressured to spend money to remain current. I don't like that feeling. I'm not sure I'll even pick up the latest expansion when it does drop. Not that I hate the game, I love the game, I'm just not that interested anymore. The game has definitely changed in a way that I don't much care for, but to that end, I've changed as well.
Dude. The stone guy had more character development than the jailer did.
The shock on Asmons face when he saw the draknoid and male succubus side by side was undeniable. This is why i checked out from wow completely. They don't only hate their players but actively lie to them to try and gain good faith.
Bring back the community aspect of wow, I spent 4 hours one night in trade; trying to have someone make me a sword in dalaran so I could do heroics dungeons. It sucked but, in the process, made friends in a guild I wound up raiding with. That was how it worked you hustled made friends did the work reaped the Beni's.
17:10 I would love to hear your examples of non-furry race. Considering that Azeroth is ruled by the beast-gods and most of the animals have a sentient sub-race the only azeroth non-furries are trolls/elves, humans and dwarves/gnomes the latter are technically not natives to the Azeroth but the remnants of the titans corrupted by the old gods and I would be careful with elves since the have a habit of hybridization with deers and goats other non-furries races like orcs/ogres and draenai are aliens to this world
Azeroth is a world of furries and trolls. :P
Problem is i think the community is weirdly divided on where we draw the Furry line. Or is it just a issue if we're allowed to play them? Maybe this is why the Imperium of Man ethos is so believable. Are aliens with humanoid and animal characteristics a Furry? Are humanoid demons with animal characteristics considered Furry? How human looking does it have to be before its considered a Furry? Here are some vaguely Furry races in Warcraft that I remember of top my head. Gnolls, Tauren(all versions), Pandaren, Kobold Satyr (comon they're goat people, demon or not its still a furry), Worgen, Murlocs(they some ugly fish people), Dranei (another type of goat person or are we just calling them goat alien?) Naga: Sea snake, Sethrak: land snake Tuskar(Taliesan's favorite), Arokar, Harpy(is a monstergirl considered a furry or is it too far on the human spectrum? Or I suppose elf spectrum.) What i don't understand is why people are so opposed to having non-human like races to play. This is why we have so many versions of elves. There's 23 selections and 4 of them is elf, thats 17% almost 1/5. I'm kinda glad they updated the barber so you could chance your race to look like one of the different types of your race like Troll being able to look like Sand trolls or Jungle trolls Etc. Now hopefully can stop releasing things like Dark iron dwarf, Maghar orc or Zandalari as allied races. Or just copies of new elves. No more elves.
I really liked the new cinematic, and I'm a big fan already of Stone Chad. I like that it wasn't trying to pull a "zomg crazy twist!" nonsense again.
Some think Dragon Riding will persist after the expansion, when you see how they already have a hard time just to keep flying mounts in the game, only allowing them at the end, do you really think they'll bother designing every new zones with DR in mind...?
@JBBrickman I mean... A lot of people. Blizzard creating features that people end up loving and then abandoning them at the end of the expansion is one of the largest recurring issues people have with their design philosophy.
Who really cares as long as they work on the island
25:40 Fun fact: A criticism doesn't need to be "constructive" to be valid. Pointing out that what Blizz is doing is ripping off Guild War without the proper engine to pull it off properly is a perfectly valid criticism and doesn't need ANY "constructive" part to itself to be more valid.
I just woke you h
As for the borrowed power discussion, we don't know how integral dragon riding is to game play. If the primary game loop relies on it, I'd say it is, but at this point it just looks like a fun addition. As for the crafting overhaul, we're getting the standard hyper-focus entirely at the top end. While max level recipes have been mediocre since WoD, the prime reason crafting sucks is that almost everything crafted below level cap is worthless. If that isn't addressed, only the few obsessive will push through the hundred or so levels of vendor trash to get to anything worth making. It's not fun game play...
I played over 6000 hrs between the start of wotlk to mid legion. I haven’t played for the last 5 years. For me a lot of it was based on the graphics and the visual mechanics of things like interactions. If I’m gonna be grinding a lot, it would be nice to do it on a game that doesn’t look like it has graphics from the early 2000s. Wow was designed to be an immersive game and for me, the graphics have always held it back. The basic landscape design has always been really good, it just needs to be updated, along with how unrealistic and awkward the motions of the characters and creatures are. If they use something like unreal engine 5 and make a wow remastered, I’ll probably be back on board and playing until I die.
I wonder what the numbers are going to look like when we see Wrath release. I already see the servers filling in preparation for the release.
About the engine problem. They will never move to a different engine because it would take more than a year to build it from the ground up which would lower the sales and they are way too self-centred to use modern, working engines like UE5 or unity.
Also, the talent tree was the reason I stopped playing at mists of pandaria. I gave it a try again on BFA and thought it was shit, and then again when shadowlands started and thought it was shit again, mainly because when you get stronger, you should feel stronger, and nowadays its actually the opposite. The talent tree coming back is pretty nice. They might get some money out of me again.
But aren't they already changing the mounts up, if they're combining the Gryphon and the Skyscale? I mean, it seems like it doesn't give true, permanent flight the way WoW has it currently. The new zones have been said to have lots of verticality to them, so having the mount be able to fly up a certain distance, then dive and glide... makes sense? Sure, it's copied and both the Gryphon and the Skyscale have their own uses, but the dragonriding - from what we've heard so far - has neither been confirmed nor denied that it's *not* going to have specific in-world uses. To get to certain places. To fly up cliffs or onto rock spires. We'll have to see what Blizzard makes with it, so I'd neither condemn nor love the mechanic before we've ever truly seen it for ourselves.
I get what dude is saying about the dragon taming being a borrowed power, since it wont go beyond the expansion. Can you imagine if they made us have to train a flying carpet or gyrocopter to fly with it in the future? Also, surprised Asmon doesnt think they're going to tie this gimmick to content accessibility, especially when they already said it will be necessary to reach certain areas. Usually he has more realistic takes on these sorts of things.
As long as they introduce a system and players are able to freely interact with the entirety of the system with no pushback there won't be any problems. To use covenants as an example I want to open world as a Venthyr, I want to dungeon as a Night Fae, I want to PVP as a Necrolord and I want to play my tank spec as a Kyrian. Early Shadowlands didn't let you do that and strangled you by preventing you from playing with the system ARBITRARILY, there was no reason to make the system as stiff as it was. In Legion, it sucked playing multiple specs because you couldn't level up your artifact weapon to fully interact with your class and before you had your desired pool of legendaries interacting with the legendary system sucked but once all your artifact weapons were high level and you had all the legendaries you wanted there was literally no problem with the Legion systems. Players just want to play a good game and they don't want something they personally view as "stupid and pointless" or something that doesn't need to exist to stand in the way of them playing the video game.
This was retconned. The point of there being no lich king was the scourge would run rampant , uncontrollably. But in the pre patch we see that that independent scourge leaders have popped up now that theres no lich lking, so its not really what it used to be.
i liked the part where the falling person was saved mid air by the dragon like in ffxiv and that you can fly around like guildwars.
Asmons reaction when the guy said he had 10k hours in gw2 at 21:02 pure gold
to be honest, dragonflight is the first expansion in years that i'm kinda interessted
I think they should make all mounts be able to do flips and all when say.. 10.3 hits. Or limit regular mount alowed flying hight ;)
I feel like that Dragonflight is going to be similar to MOP. say what you want about MOP but it was a good relaxation period in WOW. sure you had the Sha and the end of the expansion with Garrosh but in general, the vibe was stupid and goofy with a breather from stopping a world-ending dragon and before that stopping an undead king from ending the world. we do not need another world-ending threat after literally fighting WOWs version of the grim reaper(as disappointing as it was). sometimes small down-to-earth narratives are good enough. wow is a long narrative game so have a buildup period before the big boom. it did that before with MOP setting up Garrosh to go to WOD for that to send Guldan to Legion which most people to agree that legion was pretty good. i do realize that this is more on the story then it is the gameplay but I play wow mainly for the story and collecting mounts so I can't really comment on the end game mechanics. my mom and I are hyped for Dragonflight mostly cause we are dragon-loving freaks.
I think WoW need to be transferred to a new engine already! (Everything would look the same as it does now, but it would be much more stable and easier for developers. And finally, connect the blood elf capital to the continent without portal! XD
I understand the Guy and I feel like he pussies out too quickly in his video. If Blizzard spends 10-15 minutes bragging about how amazing they are and how hard it was to design and come up with this mechanic that is blatantly stolen, we’re in for a bad time. It shows that there is little creative talent left At the company. I want WoW to be good. If I can have the Gw2 utility mechanics in WoW I’d be so Happy. But I am More than skeptical
As someone who hasn't played either WoW or GW2, I don't really see the big difference between the two mounts that the guy is trying to point out? If I am to give WoW the benefit of a doubt and not automatically assume the worst, they are going to make the new zones in a way that makes the mounts and their specific skills necessary. Seeing them implement this kind of limited flying system tells me that there will be a lot of vertical exploration, and finding a way across the map will be a part of the gameplay, rather than just getting from point A to point B. Since they've said you have to train your mount, I assume it will be kind of like all of the GW2 mounts, just put into one - and slowly you will be able to explore more and more of the map based on the way your dragon levels up. This would allow the game to have a sort of metroidvania structure to its level design. Is this assuming too much? They can't possibly just make it so you can fly/float longer the more you level up, right...? Anyway, assuming all of the above is true, is that really so different from GW2, and is that really completely missing the point if you can't fly normally from the start to begin with in a new expansion? The progression would still be there, just on (I assume) smaller scale than GW2. On the other hand, I completely understand the feeling of going from the WoW mounts to something limited. It probably wouldn't feel great to me personally, unless by the time you max out your dragon the flying feels so good that it actually makes the normal flying feel like shit, and you end up with the exact opposite problem. I don't know, while I can see the potential in this new mechanic, I can't help but feel like it will just be a one and done thing that will just get thrown away at the end of the expansion again. They will just really need to make sure to perfect the level design. I feel like the dragon flying will live and die by how interesting the map actually is to explore, there need to be mechanics utilising it to the fullest.
Dragonflight is (probably) everything I’ve wanted for years. I’ve missed talent trees since they were removed. I’ve missed giant zones since vanilla. I’ve craved early flying, account wide achievements, and no cosmic big bad.
It always surprised me how there wasn't a playable dragon race in the game. You see these npc's that can turn into dragons through some of the stories in World of Warcraft. I say it's about time! I think the game will not be complete without DragonFlight. Took long enough. I've always admired how beautiful Alexstrasza looked and how cool Wrathion was.
I would also love to see the different politics with how the factions are now
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