I Built a Working LEGO Driving Simulator...

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    RJMBricksRJMBricks

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AstonishingStudios
AstonishingStudios

Cars aren't supposed to cross yellow lines. Man made a GTA 5 simulator, and for that I love this MOC even more 😂

xenontesla122
xenontesla122

So cool! Here's an interesting idea: If you make the left and right sides separate, with two different tread lengths, you can get a path that changes over time!

Chris Walker
Chris Walker

When I made one of these a while back, I didn’t want the pattern to repeat. My build had three tracks at different gear ratios and relative speeds. It was way cool, and every once in a while you would have three cars line up in an impossible wall. To make it possible it had a three speed transmission. Had scorekeeping on an EV3. Didn’t have much of a piece collection at the time so it was not anywhere this pretty. This makes me want to come back and do it again

Jakob Mokvist Söderlund
Jakob Mokvist Söderlund

Great build! To make it more interesting, shouldn't the cars on the "wrong" side of the road come at you faster? Maybe make to separate tracks and keep the "wrong" side less occupied/roomy since they would approach you quicker?

Jumanji
Jumanji

This is really cool. The design is perfect, reminds me of the retro racing simulators.

1gengabe | 一ジェンゲイブ
1gengabe | 一ジェンゲイブ

you could make the oncoming traffic move faster then the traffic you are suppose to be with, by splitting the road in half. Making a slightly larger version would also allow for more design options. Your design is excellent and looks very polished.

drottle
drottle

The creativity and engineering with Legos is boundless! I wish I was that creative.

Bananos
Bananos

This is a really cool build! I have an idea: What if you made three tracks side by side so the road is randomized? That would make it even more interesting than it already is.

ThisIsTeeKay
ThisIsTeeKay

I think the LEGO NIntendo Entertainment System set used the same treads, and I believe they used half-width Technic beams to fill in the gap on the blue pegs. I don't know if you would have had enough of those on hand to use that method here, though. Something to look into if you revise this build (or do something similar with the treads) next time

TurtleLegoProductions
TurtleLegoProductions

Super cool to see the accelerator function on this! From what I've seen, many LEGO simulators just have one speed.

ham stirrer
ham stirrer

Holy shit you could scale that up, and have two conveyors to have 2 way traffic, as well as a mechanism timed to do an automated run, that would work all the way up to 100% speed just to see how crazy the steering is at full speed!

Terra Yang
Terra Yang

I enjoy your videos and how you create ideas that are BRILLIANT! This project is definitely hard and I could tell you spent a lot of time and effort on this! Good job thinking everything through and doing it carefully.

Wii U
Wii U

I think the cars should be randomized rather than the same exact pattern. Perhaps with a more complicated mechanism you could create many cars that would be taken off the road when not being used and put back on when needed. If you made it so they pop up out of the road then it could be possible but you would still need some way to randomize the patterns.

B 16 Dominoes
B 16 Dominoes

Sweet idea! The mechanics were solid, and you made it look great. I'm thinking of starting a lego channel. I think that would be really cool. I already have a Domino channel, and Legos and dominoes are really similar. You should try out dominoes if you haven't yet.

Jonothan Thrace
Jonothan Thrace

This is rad as hell and reminds me of the handheld mechanical games that companies like Tomy made in the late 1970s.

Martin Bridge
Martin Bridge

Great vid, really great to see your thought process and the experimentation along the way instead of just showing the final solution.

darknessblade
darknessblade

i would suggest to add a LEGO spedometer, for the score system, by having the rotations as a score system.

Mykey McK
Mykey McK

My change would be to have a geared system slowly increase speed over time rather than it being a manual throttle

Yami
Yami

To make it more arcade-like it's definetly missing a score keeping system. Something like score increasing to longer you have driving, with more score the faster you go. Added with the other suggestions in the comments to make the traffic more interesting.

Samantha Em
Samantha Em

For a next level complexity —both for the game play and for the build— have three lanes each traveling at different speeds. Include a "parking lot" to turn into when the roads are completely blocked.

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