6 things we're NEVER adding to Satisfactory

μron
μron

"We will never add golf, because noone can be bothered to implement it" is the greatest argument I have ever heard from anyone to not do something. Thanks Jace, very cool!

Vor 10 Monate
Anders Mostue
Anders Mostue

Would be a nice April fools post

Vor 2 Monate
Pancake
Pancake

@Willysedom false

Vor 3 Monate
Penggrin
Penggrin

@M Bob "We will never add modding, because noone can be bothered to implement it"

Vor 3 Monate
The Krazy Krow
The Krazy Krow

I mean, unlike most devs, they're open and honest about their game and progress and I gotta be honest, yeah Satis has its issues, but it's still early access. There is a long way to go and the game is already one of my favorites. I'm excited to follow the game as it grows and matures. It will age nicely, at least for me.

Vor 6 Monate
Dom Dom
Dom Dom

Missed opportunity. Meaningless fun is the most fulfilling moment maker

Vor 7 Monate
Blue NEXUS Gaming
Blue NEXUS Gaming

You could add slow turrets, to build on the "imposing yourself upon nature" theme, where you can build turrets, supply them with Rebar, and LOTS of power, move a massive mega-railgun to shoot a stack of Ammo per shot, but it shoots just once per minute to just shotgun everything in its way.

Vor 6 Stunden
Vioco
Vioco

I'm actually very content with the direction you guys are going. The fact that satisfactory always stays so peaceful and calm makes it so that you can never get too burned out because of the stress and also the reason I keep coming back to it.

Vor 5 Monate
EXE.SCP.404
EXE.SCP.404

yup.

Vor 2 Tage
CoderSal DCLXVI
CoderSal DCLXVI

Agreed! This is one of the few games were I can build stress free without looking over my shoulder *Rust, cough cough*. I LOVE the direction this game is headed and I hope they remain linear in their development of it. Awesome job devs! Keep it up!

Vor 24 Tage
Heegaherger
Heegaherger

Agreed. I don't want a random Reaper Leviathan equivalent attacking my base and infrastructure.

Vor Monat
artorias gameing
artorias gameing

Also it helps with people new to factory style games so they can get used to the genre without things ripping all there stuff apart

Vor Monat
rcm
rcm

@Peet Feet Thank you very much for that information

Vor 3 Monate
Sampocalyps3
Sampocalyps3

Just got the game yesterday, and believe me I'm still trying to figure out which of the millions of rocks I was hiding under for the last 5 years. My point, however, is that even after just a few hours of playing I'd had questions of contemplation of some of the things referred to in this video, except golf (if I wanted to play golf in a game, then I'll just go buy a golf game lol). This is all just a long winded way of saying thanks Jayce for clearing up a lot of things I'd had questions about. Good on you guys, I think your making something truly phenomenal here, and I'm looking forward to seeing what the future has in store!

Vor 2 Tage
Old Guy
Old Guy

I like satisfactory NOT having base defense/fauna attacking. I love the chill vibe and getting lost in the process of designing and exploiting the natural resources. Your vision is what has attracted me initially and keeps me coming back.

Vor 5 Monate
Richard
Richard

@Karadoc Je suis francais aussi.. so..

Vor Monat
Karadoc
Karadoc

@Richard but maybe sorry for my english , i'm french and it's not easy for me :p

Vor Monat
Karadoc
Karadoc

you said, they don't care which almost means the same thing

Vor Monat
Richard
Richard

@Karadoc I didn't say they don't listen.

Vor Monat
Karadoc
Karadoc

@Richard It's not that they don't listen, I think it's just too much work. This choice could have been made at the beginning of the project. But let's be happy with the work done because Satisfactory is unique in its kind. I hope that FICSIT will release a new project that will combine tower defense and factory in FPS view.

Vor Monat
Csúb - Az Űrmedve
Csúb - Az Űrmedve

"We want the game to be chill and relaxed." Says this while the game has a godless spider abomination which is an insult to all existence and deserves to be purged in a thousand nuclear inferno from orbit so much so that the game has an option for it to turn it into a cute cat.png.

Vor 10 Monate
Selena Wolf
Selena Wolf

Oh man, those spiders scare the H outta me!! And the cat png actually is worse!! 🤣 I'm not sure in we should applaud the devs for a situation where the arachnophobes like me actually PREFER the spiders!! 💀

Vor Monat
Alekseï
Alekseï

@CrusaderKnight "this is the way."

Vor 2 Monate
CrusaderKnight
CrusaderKnight

i don’t even use the caves anymore i just skybridge everywhere.

Vor 2 Monate
Gipsy danger, americas monster
Gipsy danger, americas monster

@Zlorfik it might just be arachnophobia. It’s not so much a gameplay standpoint, that i can tell, as it is for a phobia standpoint

Vor 3 Monate
asdLArs
asdLArs

@David Marley oh sure let's sanitize EVERYTHING. Also include a mode to play indoors for agoraphobic people and one without water for hydrophobic people and so on...not every game is for everyone.

Vor 3 Monate
Lomecron
Lomecron

I'd like to see little robots that clean or paint machines for you. Automate Aesthetically improving the machines (maybe with a functional boost, like cleaned machines have a 10% boost for a few hours) removing clipping with the terrain, or painting the machines automatically to match a theme so you don't have to do it manually as you collect paint.

Vor 4 Stunden
Snack pack
Snack pack

Wow I wish more devs made this type of video! Having a reason for why things aren’t being added makes accepting that they won’t be there so much easier

Vor 3 Monate
Keegan
Keegan

If you ever did green energy, it would be nice if it powered only something small and you couldn't make a farm of them (cant connect to power poles, only to the object itself). Like a hypertube entrance.

Vor Tag
Shiznitts
Shiznitts

Thanks for the video, it's a lovely game I bought a few days ago and have pretty much played for 48 hours., so take everything I'm saying with a grain of salt, for I'm a vanilla noob. think the little AI robots would be great, and I can see the point in having some for resetting fuses and flushing pipes. Other bots could take excess items from conveyors belts and store them in a player-designated storage unit [if the machines connected to conveyor belt are at capacity, and items on conveyor belt aren't in motion, "Sto-bot" wakes up and begins transferring] [If Fuse is OFF, or if Pipe requires FLUSH, "K33P-R" wakes up and performs action] Mk1 max range 50m, movement speed + Mk2 max range 100m, movement speed ++ Mk3 max range 200m, movement speed +++ Two corny and irrelevant names for two cool little AI robots. And you could insert mixtapes into them, requiring less Boombox purchasing or moving, and they could say things and you could talk to them cuz so far I'm all alone on my Desert planet and I could use the company. It could be a whole FICSIT promotional gimmick to "Increase work flow by improving moral and efficiency!"

Vor 3 Tage
Sebastian Zubieta
Sebastian Zubieta

I don’t really see these bots as something useful, excess items shouldn’t be a thing on an optimized factory (you’ll probably start to realize that once you start over clocking/ under clocking) And regarding the ones that turn on the fuses, it would surely just create a loop, something like: 1-Energy consumption exceeded, hence fuses turn off 2.-Bot wakes up and turns it on 3.-Energy consumption exceeded, hence fuses turn off And so on.

Vor Tag
oChillin
oChillin

Jace: "You're gonna run out of frames per second before you run out of space" LetsGameItOut: "We're gonna run out of space before we reach tier 2"

Vor 10 Monate
Edrimus Page
Edrimus Page

@Circle9 hey, I agree with everything you have said here. I just want to point out that builded is not actually an English word. The correct word is built. I hope to have been of some help for you :)

Vor 6 Monate
Circle9
Circle9

@Luke Reyes, if we don't take in a count limited RAM volume game engine can use... because you can put practicaly infinite anount of objects in that map, due to pipes and conveyor belts can be built inside each other. none of supercomputers can handle the infinity.

Vor 8 Monate
Luke Reyes
Luke Reyes

@Circle9 what makes you think supercomputers can't handle the scenario you provided?

Vor 8 Monate
Circle9
Circle9

@Luke Reyes, you can put over 100 kilometers of conveyor belt into a cube 50x50x50 meters. the map is 6.7x6.7 kilometers and i don't know the height limit, but its about 2 kilometers at least. so NASA supercomputer can leave the chat and cry somewhere in the corner righ now... even if you use all the space this game have, pipes and conveyor belts still can be builded inside each other, which means nearly infinite amount of objects. of course the game engine will be the botle neck long before that, because the amount of RAM it can adress to is also limited.

Vor 8 Monate
Luke Reyes
Luke Reyes

@Circle9 **NASA supercomputer enters the chat**

Vor 8 Monate
Shalala
Shalala

I would LOVE to see hydropower. Would be so cool to dam up an area and see it change from the water rising. I’m guessing the work behind implementing it would be massive, however. With the water rising, overflowing elsewhere etc.

Vor 6 Monate
PyroLucky
PyroLucky

Theres a mod for that

Vor 3 Tage
e5haggy
e5haggy

@Arterexius Everyone uses geothermal? It's literally just free power. Place one building on an exclusive node (geyser,) then just hook it up to the grid... Also, hydro wouldn't be unlimited energy. It would only be unending energy. It would only produce so much power, but it would be able to run forever. Just like geothermal or properly set up power plants for coal, fuel, or nuclear. I don't know why you think water wouldn't still flow through the dam, water levels could raise and fall if it didn't become a coding nightmare. I don't see what point you've got about killing everything with raising the water levels. That would also be far from god mode. You can get more inhalers than you'll ever need given some time and later in the game the fauna really shouldn't be much of a problem once you're far into it anyway. I've realized on my own that hydro is bad mostly because the map doesn't lend itself well to large dams, I mean there's only like 4 rivers max anywhere in the game that could hold even a small damn, and it would be a finicky thing to balance which wouldn't bring much new to the table, it'd probably end up like a copy of geothermal. Please stop arguing with people when you can't even provide a useful argument before your opponent literally comes up with its flaws themselves.

Vor Monat
Arterexius
Arterexius

​@e5haggy I know you didn't mention the other renewables, but you neither specified hydropower, so I thought you made an argument for all of them, I apologize for that mistake. The flowing water in the game is vastly different from the ore nodes in the game. It takes a miner and a smelter to get anything useful out of the ore nodes. Both of those require power and there are only 3 types of ore nodes that can be used for the production of electricity. Coal, Oil and Uranium. And while coal can be fed directly into the coal power plants, both Oil and Uranium require several machines and processes, before it can be used as energy. For oil it must be converted to either fuel or turbofuel, before it can enter the fuel generators and uranium must be converted from raw uranium and into uranium fuel cells. On top of that, both Coal and Nuclear requires a water input as well, meaning all 3 require several machines that take power to run, before any of those 3 can be utilized for electricity production. Hydropower wouldn't need any of that, as you could just place it directly in the flowing water and boom, now there's infinite power with no extra steps. That goes directly against their goal for the game. They even stated it in this video. As for building a dam, why would anyone set up "another building" without any of the rising and falling water levels as people expect with a dam? Just implementing a basic building that does the job, would completely take away from the quality players have come to expect from Coffee Stain Studios in regards to Satisfactory. A single structure apparatus that does the job, fits better with the tech level of Subnautica, than the tech level of Satisfactory. Yes, it can be power balanced like geothermal, but I haven't really seen geothermal being used, so renewables would either be too OP or too bothersome to take seriously, making them rather useless and negating their inclusion in the game. I honestly neither understand why geothermal is in the game, given how useless it is, but it may be as a booster to the powergrid, as the player expands their factories before moving on to nuclear. Flowing water would btw also be detrimental to the player and to the player experience, as many of the powerslugs, harddrives, Somersloops and Mercerspheres are guarded by fauna. If all that could be minimized by simply adjusting the flow of water, it would essentially be like enabling god mode. Not exactly ideal. And there's also protein inhalers, which are pretty damn good if the player takes a lot of damage. And provided the player kills enough fauna, they're rather easy to produce, as they take 1 animal protein and 10 beryl nuts to craft each.

Vor Monat
e5haggy
e5haggy

@Arterexius Flowing water would never stop, just like the nodes never run out of ores. Adding a dam almost certainly would not require total reconstruction of the code, it'd just be another building. That assumes you're not implementing a system for water to rise and sink around the map, which would in fact be a nightmare to implement. I also never mentioned other renewables or never mentioned maintenance, which I'm not even sure if you mean for the damn or for buildings in general, both of which just don't make sense because micromanaging everything makes the game useless endgame. So no weather system, no coding nightmare, and it doesn't necessarily go entirely against the games idea since a dam theoretically would limit water flow and movement of fauna, and would be a significant detriment to the local fauna. Also, take geothermal power in the game. It's scarce, available mid-game, and its power production fluctuates. It also takes no constant resource flow, no input no output. It can also be balanced in many ways, namely being resource expensive and scarce. Maybe you could only place just before the top of large waterfalls, since those are the only places that have large enough bodies of flowing water for a damn to be useful. Then there's several other ways to make it balanced, maybe it too fluctuates in power output.

Vor Monat
Arterexius
Arterexius

@Zane How would you balance it? Every single other power source in the game, requires a constant flow of some resource, in order to operate. Solar can only be balanced to not work at night. Wind can only be balanced to only work at certain altitudes and hydro can only work in flowing water. But since none of the flowing water sources in the game can be stopped, then they would work forever and the only other option for managing wind power, is to introduce and entire weather system, which takes a lot of the automation part out of the game and that goes against their goal for the game. It would neither be possible to make dams in the game, as that would require a total reconstruction of the entire code, which they've also said they won't do, as that would take several years to do. Years with no new updates and that will kill the game before full release. And maintenance is also out of the question, as that too removes the automation part they have based the entire game on. I can't see any other options for it.

Vor Monat
Mo Harrison
Mo Harrison

I think it would be especially cool if the color customizing could extend to players as well, if that could be implemented in the HUB bunk rooms or something.

Vor 2 Monate
Frog secretary of swamp
Frog secretary of swamp

The only green energy thing i could imagine that would need a constant ammount of supply would be fusion energy

Vor 3 Monate
Jonaut
Jonaut

@Velocities technically yes, and I find that pretty funny. And even if you say they aren't then that means that solar panels aren't green because they take rare metals.

Vor 9 Stunden
Velocities
Velocities

Batteries technically are green energy, in the sense that the vehicles that use them wouldn't produce "real pollution", not to mention we have infinite resources in the game, essentially.

Vor Tag
e5haggy
e5haggy

@Jonaut That's true. There could be some very power hungry buildings that overrun all but the very best nuclear setups, and antimatter could be an easier alternative.

Vor 29 Tage
Jonaut
Jonaut

​@e5haggy Well, so far everything in the next phase takes more and more power, so by the time post phase 4 is added, it's possible the other items in said phase could take enough power to make antimatter power useful.

Vor Monat
e5haggy
e5haggy

@Jonaut Tritium and heavy water could be made hard to synthesize, but I see it as likely being too overpowered, just like how it would be in reality. Antimatter is a VERY good idea for the next step in energy production, but I don't even see how it would be useful. Nuclear power already allows for more power than you need to worry about usually. Perhaps uranium will get more uses in produced items in the even later steps of the game (post phase 4) and then it'll be favorable to make antimatter power and save your uranium for valuable items.

Vor Monat
random9q
random9q

That explanation about "not the game we're building" isn't just good, it's actually good advice to an aspiring game developer. Special thanks for that. Wasn't the most concise, but I'll leave formulating a concise version of that as an exercise for this listener. (And no, concision when explaining for emphasis isn't even necessarily desirable! Not mentioning it as a critique or an ask (unless you want to toss your version as a reply). Spending the extra time on that helped add the extra weight to the issue you wanted.

Vor 6 Monate
JuliJuanJuan
JuliJuanJuan

It would be cool to add weather, I feel having sunshine all the time can get a bit boring and having overcast, thunder, and rain would be pretty cool

Vor 9 Monate
Pete Smith
Pete Smith

Looks like you got your wish.

Vor 2 Monate
DodgeThatAttack
DodgeThatAttack

I think attaching a lightning rod to a power bank, or a water catcher to water banks could be a funky way to get extra resources in certain weather

Vor 6 Monate
Jim Mulvaney
Jim Mulvaney

I was gonna say that that COULD be the balancing mechanic to green energy: weather patterns and conditions.

Vor 7 Monate
David Tavani
David Tavani

they are bringing rain under some circumstances in June 2022 with Update 6, they are not sure yet, though

Vor 7 Monate
Andrea Kaune
Andrea Kaune

@DomesticatedWolf i mean the water sources are infinite anyways and you would maybe want a Pump to Transport the catched water anyways

Vor 8 Monate
Crousti Bat
Crousti Bat

I just discovered this great game a few days ago and bought it immediately. As a software developper, the way you explain how architecture and gameplay choices were made is really great. These choices are really difficult to do, and sticking to the initial gameplay decision is really hard. You explained it in a very easy way to understand. Congrats and keep working on it !

Vor 2 Monate
Pandora
Pandora

11:27 just realized "FICSIT" sounds like "fix it"

Vor 2 Tage
sourcake
sourcake

Nice to see that the game has a well-defined vision behind it. Makes me more interested in investing time into it.

Vor 3 Monate
ParmesanSnorlax
ParmesanSnorlax

Little mini robots could be useful to load buildings that need to be manually loaded (like biomass generators) and/or for creating equipment like the portable miners and beacons! (I’ve only just started playing the game recently, but I love it so far!)

Vor 4 Monate
ParmesanSnorlax
ParmesanSnorlax

@Muttmanic they have tractors, trucks, trains, and drones as the game goes on, and I’ve enjoyed using them so far! It’s been fun trying to plan logistics around them picking up and dropping off materials.

Vor Monat
Muttmanic
Muttmanic

I was just thinking the same thing; I just started and I was looking all over for any sort of Drone or Robot station that could be "programmed" to interact with inventories in the same way the player can. Take from this. Distribute to here and here and here. ect.

Vor Monat
Sacco
Sacco

Coffee Stain: we are not adding green energy. Geothermal energy: what am i?

Vor 10 Monate
HiddenSage
HiddenSage

@Quarlie Yup. That and the extra infrastructure needed (you need several batteries for each geyser due to power fluctuations), combined with the total amount available (an average of 4500 MW, which is all of 30 turbofuel generators- trivial compared to any tier 7 factory), means geothermal is more of an easter egg or a bonus than a reliable power baseload.

Vor 5 Monate
TheGorby
TheGorby

@Gigachad Thanks! Glad you agree

Vor 6 Monate
Gigachad
Gigachad

@TheGorby great Argument "youre wrong"

Vor 6 Monate
TheGorby
TheGorby

@Gigachad LOL well I hope you don't expect me to remember or re-read all my previous posts from 3 months ago but needless to say, you are 100% incorrect on all 3 counts. Way to go.

Vor 6 Monate
Gigachad
Gigachad

@TheGorby you can literally reuse radioactive waste

Vor 6 Monate
nick graham
nick graham

I just started playing satisfactory like 2 days ago and I'm in love with this game it is absolutely amazing very well done guys

Vor 5 Monate
Jay C
Jay C

I really appreciate how open and honest Coffee Stain are and how you guys take on board feedback and criticism and listen to your community. I also like the honesty with which you guys lay out your plans and roadmap etc. I especially like the brutal honesty in "We aren't adding this feature because frankly we just don't want to." The golf thing made me laugh out loud.

Vor 3 Monate
Milos Obrenovic
Milos Obrenovic

5:50 The robots will make power in your base

Vor 15 Stunden
VidCraftMC
VidCraftMC

Idea for little robot things: Within a range, they could pathfind their way to you, carrying a mini-storage crate from a sample you select. You can place a transmitter/charging dock type device that attaches to a storage box or goes near it. The player would then have a device that would allow them to call for resources from one of these bots without having to go to their storage room. Maybe they could have little butterfly wings or something to make the pathfinding easier.

Vor 3 Monate
Simon Shaw
Simon Shaw

Well, this gives me a great list of things to include in the next game I make: 1. Base Defence 2. Factory Maintenance 3. Survival Elements -- Intermission: "This is the game we're making" 4. Green Energy 5. Terraforming 6. Golf It will be a golf survival game, where the objective is to terraform the planet so you and your buddies can play golf, bonus turrets around the greens to keep away the critters.

Vor 7 Monate
Mr TomWolf
Mr TomWolf

Golf sucks alot

Vor Monat
Андрей Костенков
Андрей Костенков

Maybe you ment teraform planet to play golf with turrets and creatures?

Vor 2 Monate
Richard Cagle
Richard Cagle

lol id prolly play that shit too

Vor 3 Monate
Karew
Karew

Intergalactic Old White Man Simulator

Vor 3 Monate
DuskBlau
DuskBlau

@Christian Puddington who wouldn't?

Vor 3 Monate
Saitama Sama
Saitama Sama

Even if little repair bots were purely aesthetic, I’d love to see little metal bois rolling around and idly using welding animations on things jus to give the appearance of upkeep, maybe as a way to justify why the player doesn’t have to. It would make things feel more dynamic, I think.

Vor 3 Monate
DisgruntledArtist
DisgruntledArtist

Things for little robot buddies to do: - Float around hitting factories (and everything else) with wrenches - ??? - Robot buddy purpose achieved

Vor 3 Monate
srHunter
srHunter

Keep on keepin' on! This is already one of my favorite games and hands-down my current obsession. So just keep doing what you're doing. I for one am very happy with the choices you are making.

Vor 5 Monate
Sapphic Stargate
Sapphic Stargate

Would love to see some form of automated farming, for the plant resources you need, I feel like it would be a really great way to have a use for tractors other than pre-trains player and item transport. If they were to be set up as planters/harvesters you would still have a reason to use them for your factory in the later game. Although it might be an excuse to add little ai robots if you wanted to go that direction

Vor 3 Monate
Jobob Miner
Jobob Miner

I love this. Game design is so much about what you don't do just as much as it's about what you do. A lot of people just want a game that's everything. However, fun really comes from limitations and working within them.

Vor 5 Monate
Dulla Channel
Dulla Channel

"We firmly believe X, but if you ALL disagree then tell us and we can change our minds" is such a good way to treat community feedback. coffee stain have quickly risen to my list of favorite devs over the course of Satisfactory's lifespan

Vor 9 Monate
pizzarella
pizzarella

@Kamil Anonim It seems great and efficient on paper but it's pretty rare nowadays with how greedy and deaf big companies can be.

Vor 9 Monate
Jorge Miguel
Jorge Miguel

@Kamil Anonim The fact that it's a rare practice makes it outstanding.

Vor 9 Monate
Kamil Anonim
Kamil Anonim

that's a proper way of making money, u are getting what u want, and they are getting ur money. There is nothing outstanding about it.

Vor 9 Monate
Friendly Neighborhood Crackhead
Friendly Neighborhood Crackhead

@Sir Valiant III On the flip-side, though, it’s nice that they don’t cater entirely to the whims of the playerbase either. That’s a good way to get a totally passionless project that can also often be a mess in how it’s put together regardless.

Vor 9 Monate
Sir Valiant III
Sir Valiant III

This is exactly what I came to the comments to discuss! The fact that they are willing to hear arguments against some of their firmest beliefs, in order to make the best game they can for players, is amazing

Vor 9 Monate
Quinn Campbell
Quinn Campbell

Awesome video. I would really love to see Hydro power, and I would love if a slight version of terraforming was possible, not much but just enough to flatten some roads to each outpost or resource nodes. But really hydro power or dams would be really cool to have in the game. Gold would be fun too.

Vor 4 Monate
Zeor Gaming
Zeor Gaming

It would be really cool if you could place down some kind of Robot docking station that the little robots sit on and any time you build anything in their range, they will build it for you with resources in a container that is also in their range. You could possibly have the resource calculation when placing buildings include what the robots have access to.

Vor 5 Monate
darknessStorm
darknessStorm

@Mike Weiner I have autonauts it's a good game would recommend

Vor 26 Tage
Mike Weiner
Mike Weiner

I think you'd really like the game Autonauts, since that's exactly the game you just described.

Vor Monat
Guds
Guds

I had some expectations on the game before opening it for the first time, but It's VERY consistent on its idea and features and it shows how much thought the team has put into the development. Definitely the most well designed game in terms of consistency

Vor 6 Monate
Kapitan
Kapitan

I've always thought the building animations could use small flying welding drones. Tho this may be hard to implement.

Vor 4 Monate
Jagtress
Jagtress

Things I never knew I wanted in the game until now, little robots running around the factory for you xD Thanks Jace, helps a lot!

Vor 10 Monate
Mirza Aljic
Mirza Aljic

Maybe, small robots like r2-d2 that whirl around and improve the efficiency of manufacturers and constructors? Or even a few different robot types, one type for efficiency of manufactories, 2nd type for efficiency of conveyor belts, 3rd type for increased power output etc? They could be semi-autonomous in a sense that we could "order" them to switch to a different building from a remote terminal.

Vor 10 Monate
Disa
Disa

They could fly around and help you paint! You'd give each one a specific mission, such as to paint all screw factories blue or all conveyor belts with copper ingots on them green.

Vor 10 Monate
ProxUrAimz
ProxUrAimz

I'd rather a companion bot. Kind of like MOAs in Warframe. They can carry stuff, or shoot stuff, look for berries, scout and scan the map like a radar (and get stuck on a rock making u go by yourself anyway xD) or just run after you and be cute :3 -It gets a bit lonely in that big world sometimes :')- They don't have to have a purpose, they could just be a 'decorative' thing u buy in Awesome Shop...

Vor 10 Monate
Robert Nett
Robert Nett

@Zirnike This might work, sure. But then you'd just have smaller drones. Pathing those robots on the ground would be pretty hard getting it to look nice... Also - I can see my FPS cry just thinking about this :D

Vor 10 Monate
Zirnike
Zirnike

@Robert Nett out of sight robots would probably use the same truck pathing blinky code, I imagine. Code reuse is a good thing. Logistics bots would kinda be a truck with a path defined as straight line between you and the box. I'd think "they fly" is the best bet, like the big drones.

Vor 10 Monate
Elyas
Elyas

Just got the game and loving it! I wish there was an option to toggle base defence when setting up a session which gives the players an option what sort of game they want to play.

Vor 2 Monate
Danny Merov
Danny Merov

i love how you explained this and i couldnt agree more with these choices! i think all these elements (except golf maybe xD ) are in games that are, somewhat, like this game and therefor this is the differentiating factor and makes this game so amazing. i've only bought it recently but i was hooked in the first 15 minutes and i've been playing it every day since!! amazing game and love the direction you chose to take it to. very well done!!

Vor 5 Monate
stephen sartin
stephen sartin

Thought it was cool to see how some design decisions are made, love y’all’s game !

Vor 5 Monate
Danny Boutet
Danny Boutet

Solar energy could be implemented by adding some sort of “fuel burn” such as solar panels that evaporate a certain rate of electrolytic fluid per minute while the sun is up and batteries could use up this fluid during the night creating the need for a proper balance between the two to maintain power throughout the day. I feel like that fits the style of the game

Vor 6 Monate
Slick-Piccolo (AKA Sliccolo)
Slick-Piccolo (AKA Sliccolo)

Jace: "You're gonna run out of frames per second before you run out of space" Josh from LetsGameItOut: *challenge accepted!*

Vor 10 Monate
WerRolf
WerRolf

@Dunkurtin fight me IRL

Vor 8 Monate
Slick-Piccolo (AKA Sliccolo)
Slick-Piccolo (AKA Sliccolo)

@Dunkurtin and you know that because you are his best friend i assume?

Vor 9 Monate
Slick-Piccolo (AKA Sliccolo)
Slick-Piccolo (AKA Sliccolo)

@Scott B haha ikr? just shows that the devs actually liked what they saw haha!

Vor 9 Monate
Scott B
Scott B

I love that one of the screenshots for the game is his hideous belt tornado/wasp nest thing...

Vor 9 Monate
Dunkurtin
Dunkurtin

@Slick-Piccolo (AKA Sliccolo) missing the point isnt stating the obvious. Jodh would have no interest a game so stable and limited that it doesn't break long before he runs out of things to do. 🤦‍♂️

Vor 9 Monate
wombocomboftw
wombocomboftw

little robots could be a tech tree to automatically grab resources out of storage containers when building something. being able to build and have a clean inventory is something a lot of people would appreciate, especially early game.

Vor 5 Monate
Sebastian Herrington
Sebastian Herrington

Thanks for making this video! The format was very engaging and fun, and I found it very informative as to where the game is going. Props to Jace for making this enjoyable, and props to Coffee Stain Studios for such an awesome game!

Vor 2 Monate
Noah Plassman
Noah Plassman

The one thing I love about satisfactory is how so chill it is and how you guys focus on keeping the game chill.

Vor 2 Monate
Lucas Ávila
Lucas Ávila

Two things I really wanted this game to have is map generation. So everytime we start a new game we can use different seeds and have differents chalenges throughout the game. And we could have more water exploration, so we could use ships besides trains and drones, and pottentialy, new resources from underwater, like oil. Would be really fun.

Vor 6 Monate
Dilan Wickramaratne
Dilan Wickramaratne

I dont think you understand what youre asking for, this would require them to start from the ground up and add procedural generation. Remember what he said "this is not the game we're building".

Vor 4 Monate
Christopher Fehrenbacher
Christopher Fehrenbacher

A friend just introduced me to this game and I just love it. It's exactly what I need after stressful days and a way to hang out with friends and chill without the stress and sweat of survival and competition.

Vor Monat
Lucaxyz0389
Lucaxyz0389

for those who wants things like survival aspects implemented, there is only one right answer: community mods

Vor 6 Monate
braydon attoe
braydon attoe

I love it when devs commit to their design instead of pandering

Vor 4 Monate
Shadow Zz
Shadow Zz

I think the best thing with keeping the game chill is that I feel like all of the stressful features can be added with mods

Vor 4 Monate
Sammichthief
Sammichthief

re: survival elements maybe add an optional “coffee” bar that goes up when you drink from the coffee cup, decays to zero after 4 hours, and otherwise does nothing

Vor 9 Monate
DeathnoteBB
DeathnoteBB

@Magets Alive I understood that reference

Vor 8 Monate
Zerron Kaibo
Zerron Kaibo

I like this

Vor 8 Monate
Sammichthief
Sammichthief

@Me0me0me Rawr You get it

Vor 8 Monate
Me0me0me Rawr
Me0me0me Rawr

Max out the coffee bar and it briefly gives you a really wide POV like you are moving quickly (no movement speed though) lol

Vor 8 Monate
TaquitoBurrito
TaquitoBurrito

Automated farms so you could just pound medical inhalers

Vor 8 Monate
Derek H.
Derek H.

*1.* I think you could still introduce food automation without needing "hunger or thirst" survival mechanics. Foods are already health buffs. The same way you leave it up to the player to assess how ready they are to explore or engage in combat, adding the ability to a build greenhouses/farms could let you automate growing new fruit trees, berry plants, etc. If they gave temporary movement or combat buffs, or just stuck to health restores, growing and harvesting foods could empower players with some personal discretion over the level of work they want to put into preparing for expeditions, but it would never be required. If someone is struggling with the combat, it would give them more options. Personally, I'd be more interested in it if it could make traversing my base easier, or even just the completionism angle of just having more systems to design and more crates to fill in my warehouse. *2.* Green energy was already implemented well with geothermal power. The reason this works when ideas like windmills and solar panels don't work, is because the cost comes in the form of required exploration to discover a finite set of predefined build spots. This suggests you COULD have green energy in a form of something like hydroelectric power which could only be built on waterfalls. It would prevent both problems of an infinite scalable power source, and circumvent tedium of from being excessively expensive, while creating yet another reward for exploration. I was also thinking caves that funnel wind to create wind tunnels might be the only spots where windmills would work, but admittedly that might be confusing to people who'd expect wind to be everywhere.

Vor 3 Monate
DuskBlau
DuskBlau

I think having different game modes would be cool, like factory maintenance and complete survival, so you have a choice. Also, tower-defense golf with the Satisfactory buildings? Fun gamemode?

Vor 3 Monate
Василий Теркин
Василий Теркин

Two things I really want to see in Satisfactory are environmental pollution and deeper system of power lines with power transformers, different voltage classes etc (because it isnt persuasively when these thin wires conduct a great amount of power energy through them).

Vor 4 Monate
Moon DB
Moon DB

Idea for the robots have them only refuel the reactors so the player can have more time to automate and explore and maybe make a special container that they pick up either biofuel coal etc from.

Vor 6 Monate
Kikalenew
Kikalenew

The fact the employees have some time every week to "do whatever" is such a cool way to get new fun features, props to you gal and guys for everything

Vor 10 Monate
Robert Szynal
Robert Szynal

Lots of places have this sort of L&D time for staff. The company I work at gives us 10% of our time to spend on whatever we want. Most of the time the managers have to nag you to actually use it! I end up just clocking a bunch up and taking it in a multi day block so I can really dig into something I want to try out.

Vor 8 Monate
Friendly Fire
Friendly Fire

Deep Rock is Kinda same place like this too.

Vor 10 Monate
1racerboy1
1racerboy1

You're absolutely right! If I was a game developer, a place like Coffee Stain would be a dream job for sure! That being said, your comment is one of the top and I'm going to shamelessly piggy back off it to make my suggestion XD A lot of people are mentioning the little robots, and I also think that would be really cool to see. But most people are basically suggesting to copy Factorio's robots and what they do. I'd like to suggest that the robots do a purely cosmetic task. I suggest Coffee Stain adds Cleaning Robots to the game! I'd like to see your machines become weathered over time. I'm NOT talking about needing maintenance. I agree maintenance is tedious and doesn't fit the game design. I think it would be cool for your machines to become weathered and dirty over time, machines exposed to the outside would become dirtier than those that are enclosed. Maybe machines within a certain distance from a furnace/smelter would get black soot all over them. Real factories are often incredibly dirty places. Machine weathering would add gameplay in a couple of ways. First off, a "power washer" hand tool could be added to spray down dirty machines manually if you so choose. It could use packaged water from your inventory, which you get access to early enough that your factory isn't forever dirty, but late enough that your factory has a chance to actually get dirty. Besides by the time you get packaged fluids, whatever you built is probably getting torn out and replaced with shiny new machines anyway. This mechanic would really "shine" in the late game when you have established factories and some of them are showing their age and you can't possibly manually wash it all yourself. This is where the little cleaning drones come in. You could set up cleaning stations around your factories that would deploy cleaners in a certain radius. Perhaps you could assign certain areas for them to clean. The drone/robot dock should be a fairly cheap item. It serves the purpose of both charging the robots and providing them with water. The robots would be far more efficient with water usage than the hand held pressure washer. The robots themselves should be kind of expensive, but not too crazy. I understand that having to ship water throughout the factory would probably be a tedious task. I'm not certain of a work around for this. Maybe the cleaning being optional would allow for the slight annoyance to be okay? There could be multiple types of robots with varying prices and stats, kind of like the vehicles currently in the game. perhaps a humanoid robot that can only really travel where a player can walk. Maybe a sort of R2-D2 type "trash can on wheels" kind of droid. And the most high tech a hovering drone that can go over obstacles and work extremely quickly. I imagine that by far the hardest part of implementing AI into our factories would be pathfinding through what is often a spaghetti mess. Perhaps there's a potential for a super late game upgrade to robots that allows them to phase through obstacles. That seems like something that could be accomplished with the MAM using materials from the super collider. Perhaps something made from SAM ore??? With this idea we would get the visual bonus of having dynamically weathered machinery over time. Which in turn would add a mechanic to the game that is totally cosmetic but offers an interesting game play loop. We would get new tools and a new use for packaged water. The addition of little robots going about the factories with an actual purpose. As well as a new building to charge the robots with an additional item need to keep filled. I could see people leaving areas purposely dirty and weathered just for the aesthetic. It would add an entirely new level of visual detail to the game and a lot of life to player factories with little robots moving about keeping everything tidy. Thank you for reading, I hope Coffee Stain sees this! *One thing I would like to note, is that although I agree that maintenance is not necessary in satisfactory, it could be actually really easy to implement if the cosmetic weathering system was to be implemented. A mod creator could simply read the "dirt" level of the machines and say the dirtier the machine, the lower the max efficiency is. Maybe the dirtiest machines would run at 20% efficiency. Not totally crippling a production line, but certainly requiring attention. Is it possible to add custom animations to mods? If so, perhaps a "welding" type animation could be used after the washing animation to show the robots fixing after cleaning. A repair tool could be added as well for early game maintenance. There's a lot of potential.

Vor 10 Monate
Jaken Veina
Jaken Veina

Guaranteed that's what gave isbthe FICSMAS minigame this year, that was so popular it's being made permanent.

Vor 10 Monate
Ben Elliott
Ben Elliott

EXACTLY WHAT I WAS THINKING

Vor 10 Monate
CptSpudders
CptSpudders

One thing I'd love to see is a new map with Low Gravity like a moon that has floating sections you can build on and little space vehicles to fly around. Imagine. Trains but in space.

Vor 19 Tage
S I
S I

I would love to have VR added - even if just as an observer.

Vor 2 Monate
Enora Skye
Enora Skye

Thanks Jace! Helps a lot. I would love to see growing plots, so I can plant nuts and berries at my factories. I think you could do green energy, if you did something like solar panels which you could argue needed cooling, hence, water. In this way, it wouldn't be that much different from the oil based generators, and I wouldn't be spewing black smoke into the air. It would also make power management more interesting, when the sun goes down. Still, absolutely love the game. It runs surprisingly well on my crappy laptop. Better than games that I feel should run better on my laptop, but don't. You guys really did do a great job of optimization.

Vor 2 Monate
Sam Garcia
Sam Garcia

Factory Maintenance isn't something we want to add to the game Biomass Collection - Am I a joke to you?

Vor 4 Monate
goblinounours
goblinounours

"Golf is never gonna make the cut, _it seems."_ "definitely not coming in Satisfactory - _at least they're not coming anytime soon"._ ~ Jace "never say never" Varlet Golf confirmed you guys. Thanks Jace, helps a lot.

Vor 10 Monate
storytsunami
storytsunami

Everything else on this list seems like a serious 'No'. It's kind of interesting though, half the things on this list aside from Terraforming, Survival, and golf are actually central mechanics in another game: "The Riftbreaker" which I bought just a couple days ago lol.

Vor 10 Monate
Michel Jolicoeur
Michel Jolicoeur

Jace, that was a great explanation. The thought that you are making your game and NOT adding bits of the latest gaming fad is awesome. Thank you.

Vor 4 Monate
Joe Olmond
Joe Olmond

I would love to see robots like the Amazon ones which run around moving stuff instead of converors

Vor 5 Monate
Arterexius
Arterexius

Drone ports. They're pretty late game, but they are an alternative to locomotives and conveyor belts. Conveyor belts would though still be needed, as they support a constant stream of ressources that doesn't halt, unless one or more of the prior processes are insufficient, in which case that can be easily fixed

Vor Monat
geeshta
geeshta

I love that you holding your own vision and identity for the game! So even though it's comparable to maybe Factorio or Subnautica, it's still its own game!

Vor 3 Monate
Gentleman
Gentleman

regarding green energy: I've always thought an underwater expansion would be great. There you could introduce geothermal vents where players can place geothermal power plants. It's like a mining spot, once you built on it, you can't build another one on it.

Vor 3 Monate
Harlequin 314159
Harlequin 314159

Base Maintenance: Fun fact, with a sufficiently complex base this effect happens all on its own anyways! You eventually learn that the thing you built isn't doing the thing you intended it to and you have to go back in and debug it.

Vor 10 Monate
NotSoRacistRaspberry
NotSoRacistRaspberry

Me when unlocking mk2 miners and deciding to increase my steel from 120 ingots to 270 but putting in 2 mk2 belt sections effectively making it no different than when it started...

Vor 10 Monate
Gabriel Jacobs
Gabriel Jacobs

It's always a tiny little Mk. 1 conveyor between two adjacent splitters/mergers clogging up the works. There's your problem!

Vor 10 Monate
Aircraft Carrier Wo-Class
Aircraft Carrier Wo-Class

That feel when you forget a feeder belt and the whole line chokes because it isn't getting a part built fast enough.

Vor 10 Monate
Kyle Sigley
Kyle Sigley

Agreed.

Vor 10 Monate
Joshua Spires
Joshua Spires

or unlock to recipes, that made me change many things.

Vor 10 Monate
Hannes W.
Hannes W.

Regarding Green Energy: Maybe geothermal energy could also be a viable energy option in addition to hydropower? Maybe there could be a limited number of locations where it would be possible to build them, they would require water to operate, and if required they could be quite expensive to build?

Vor 4 Monate
Hannes W.
Hannes W.

@Karl I see! Thanks, I haven't made it that far yet :-)

Vor 4 Monate
Karl
Karl

They've already done that, there's a geothermal energy generator you build over geysers.

Vor 4 Monate
Luis Fernando
Luis Fernando

I agree that having hordes of "bitters" attacking therefore damaging your machines (maintenance) isn't something everyone welcomes but it kinda needs more intense combats, like having to clear big nests with heavy artillery for special items or huge amounts of resources. You know some sort of raid.

Vor 4 Monate
Eddie Munster
Eddie Munster

As to the robots and maintenance thing, I feel like there may be a way to have your cake and eat it too. Instead of fixing your equipment, perhaps robots can perform tasks that boost machine productivity while they are working on it. Sort of mobile power slugs if you will. Perhaps you need one area to pump out more materials for a major project. The robot control hub would allow you to re-task your robot army to a specific set of machines.

Vor 5 Monate
Watergun
Watergun

Looking forward to an option to switch to 3rd person view. Love the character's design, would like to see her running around the factory (yes, I am a solo player). And no, mod is out of question, only like to play game in its original state.

Vor 4 Monate
Tohron
Tohron

Jace: "You're going to run out of frames per second before you run out of space, let's be real here." Josh: "Challenge accepted!"

Vor 10 Monate
IronCobra94
IronCobra94

i honestly feel like that WAS a personal attack on josh..

Vor 9 Monate
BunnieofWrath
BunnieofWrath

LGIO is why I bought this game in the first place, ngl

Vor 10 Monate
HDL_CinC_Dragon
HDL_CinC_Dragon

Challenge completed 😄A lot, actually haha

Vor 10 Monate
Instathrill
Instathrill

When it comes to green energy, the hydro plant i thought would be the first big no no but as you say damming areas and waterfalls are limited so thats a cool concept that i think would be good to have. Secondly i think wind turbines wouldn't be a bad idea either. There would have to be some sort of weather system implemented so that energy generated is impacted by the night day/weather conditions that are going on, but i do think it would be a nice option to have as an early game energy option comparable to having multiple bio burners, having a little wind farm set up to trickle charge batteries or just cover flow problems early on when your bio burners run dry could be good. Ive noticed whenever i play Satisfactory builds i tent to try and rush through the different phases and steps to get to the end game stuff, so adding more stepping stones to get up to that point and to diversify your options would be nice. I think a lot of the fun comes from planing your set up and deciding what to use and what not to use, or using a little bit of everything. so yeah, i think "green energy" could work, i also appreciate it would take alot of work to get it to balance, function, and fit within the "hey we're here to f up your planet. *clap clap*"

Vor 3 Monate
R SA
R SA

Im so glad to watch this Seems like you guys understand perfectly what makes the game so great I love this game exactly because its chill and fun, everything that has been mentioned in the video can be found somewhere else

Vor 2 Monate
Flare
Flare

I just discovered this video. Props to the Coffee Stain team for having the vision, stick to it, be true. Also, green energies exist in other automation game due to its finite supplies of resources. This doesn't. I honestly have no idea who'd run out of energy supply with every node of oil and coal maximized and still be short in power supply.

Vor Monat
GregGaming098
GregGaming098

I think it would be great to have something that you can get early on to just remotely pick up your deathbox

Vor 4 Monate
Tyler Provane
Tyler Provane

you see THIS is the kind of development team that every gaming industry needs, coffee stain pays so much attention to their fanbase and they really take every piece of criticism we have to offer in order to make a game that is worth paying every cent for. I cannot express how much gratitude and respect I have for these people and I love the game so far, keep up the fantastic work!

Vor 10 Monate
Doggie Ghost
Doggie Ghost

*Tf2 crying in the corner*

Vor 9 Monate
This Guy
This Guy

unlike other companies *ahem* -bungie-

Vor 9 Monate
Poopypants
Poopypants

"You're going to run out of FPS before you run out of space." I felt that deep in my body. FPS is brutal.

Vor 3 Monate
gabriel medini
gabriel medini

This about staying true to one chosen path is actually great advice in general for all projects also other than games! And btw great game!

Vor 2 Monate
Nightghoul
Nightghoul

Something I would love to see come would be vr support. Maybe when the unreal engine vrmod drops it will support this game. 😁

Vor 2 Monate
sliightDriizzle
sliightDriizzle

I could just imagine Let’s Game It Out flattening the entire map just because he could if terraforming was in the game

Vor 6 Monate
5k_Gaming Official
5k_Gaming Official

Jace you're spot on. I'm a board game designer and something that is so important even more so in that world but still applicable to video games is that you're vying for the player's attention. Everything you put in the game needs to be supporting a goal, experience, feeling that you want the player to have. Everything else is just a distraction. Otherwise the player is pulled in too many directions and won't be able to enjoy ANY aspect of the game, even if all aspects are "enjoyable."

Vor 10 Monate
Freedom's Flame
Freedom's Flame

AKA the Ubisoft Open World

Vor 10 Monate
Jonathan Garrison
Jonathan Garrison

More developers need to do videos like this one, especially developers that release games in early access. You can still use fan suggestions while definitively saying no to certain features. This, obviously, helps the fans understand the direction of the game but also I would imagine the process of making a video like this may help the developer team stay focused and on track towards the important features of the game.

Vor Monat
C Scull3
C Scull3

I think adding little robots would be awesome! I feel the "easiest" way to add them without having to have a specific task or extra production step for the players would be to make them part of some of the machines. Maybe alter production rates or just alternate skins for things. For example, the smelter at the beginning could be upgraded to a higher level that would show off little robots also smelting the ores. At the core, the machine would operate the same, and if it was an alternate design option then players could maintain a robot free workplace, or have a more chaotic looking set up with little drones performing the tasks of each machine.

Vor 12 Tage
Galen Liebold
Galen Liebold

a less resource-intensive, more 'block' based version where there is a struggle to produce against would be a fantastic spiritual successor in 10+ years

Vor 5 Monate
Superbroche
Superbroche

I mean... I can propose you something : when you are creating a new world, you can choose your spawn (the difficulty) and then before the name of the save, a little slide thingy that you can choose normal mode (without hunger etc) and "sandbox" or "custom" and in the custom menue, we can choose to add one of the 3 first options that you are "not" adding or just activate 3 of them. I don't know if you get it

Vor 5 Monate
borisbs
borisbs

Little robots running around and giving a periodic boost to bottlenecked areas of a pipeline would be amazing - this gives newer players a crutch and experienced players another lever they can use :)

Vor 10 Monate
Fusro Sandvich
Fusro Sandvich

@Gavin Burns There's an old xbox 360 indie game called Xenominer that had a programmable AI bot you could tell to build, destroy, or otherwise move in EXTREMELY specific ways. The coding limit was, uh, "never implemented", so you could just keep going until you either finish your plan or make the game crash. Reminds me of that.

Vor 9 Monate
Evan Cashman
Evan Cashman

Idea: they could improve machines efficiency rather than speed, have a building as their base to feed resources into to give them a cost and allow balancing. Give them an area or select up to x many buildings and they can give a x% efficiency boost based on what tier resource you are feeding to the bots.

Vor 10 Monate
nlz242
nlz242

@Gavin Burns Autonomous Optimization Advisors... i like it! Thats a great idea!

Vor 10 Monate
Cecil Keebler
Cecil Keebler

Another assembly process to build the robots might be cool. Seems like the robots could help out with the Nuclear power/waste removal part of the game.

Vor 10 Monate
Noobz Kila
Noobz Kila

Ficsitroomba!

Vor 10 Monate
Korosuro
Korosuro

It would be fun to have little robots just playing some music talking some fix quotes depending on the machines around

Vor 6 Monate
mitzyz
mitzyz

It would be cool if they added a flamethrower or something along those lines so you can clear out spider hives in a less scary manner.

Vor 5 Monate
Henley TOLAN
Henley TOLAN

With regards the green energy, I agree 100%, while I'd love to line my roofs with solar panels, create an ocean windfarm or maybe a solar concentrator in the desert, the only way to balance it is with volume required for these technologies to be effective, and the day night cycle/introduction of wind conditions. Making the power inconsistent and ultimately forcing the player to nuclear power anyways. Only difference is, you can no longer account for a carefully balanced production line of 100% efficiency. It really flies in the face of the spirit of the game. I think it might be in the spirit of Fixit to offer cosmetic green energy... like spend your awesome tickets on cosmetic solar panel/wind turbine recipe to shut the hippies up, but that can be added with mods.

Vor 3 Monate
Lfsabch
Lfsabch

Love the game immensely , only to make it cooler was potentially more threats and defence but game still amazing as is

Vor 5 Monate
Eatongee
Eatongee

6 things we're NEVER adding to Satisfactory....until we do.

Vor 10 Monate
IronCobra94
IronCobra94

@Tailstech Videos yeah... except for the tons of radioactive material that have to be buried miles deep in limestone(?) so shit around it doesn't start growing extra eyes.....

Vor 9 Monate
IronCobra94
IronCobra94

2025 Jace : "We're bringing these 6 things to Satisfactory!"

Vor 9 Monate
Krahazik
Krahazik

@JustAWarper These things may not be on the table. BUT, if something on this list does become desired enough or a method of making it work within their scope comes around, it could end up on the table again. Just don't hold your breath.

Vor 9 Monate
Tailstech Videos
Tailstech Videos

@Kalahatze the allready have a option for a mostly green energy source, namely nuclear power its not regarded as "green energy" but in reality nuclear power is a lot greener than solar, wind etc.

Vor 10 Monate
Lone Wolf's Game Den
Lone Wolf's Game Den

Yeah, the golf thing they could add over the weekend, a golf emote that just launches a little ball.....

Vor 10 Monate
Roadkill
Roadkill

A lot of those could be toggle-able options for people that want them, like factory maintenance and survival elements.

Vor 11 Tage
Ayulin
Ayulin

I'd love to see some sort of bioengineering, like maybe some resources that can only be made through different types of genetically engineered bacteria or yeasts. You would then have to cultivate those in a sort of fermenter to produce the resources from water and nutrients. Those nutrients could for example be made from biomass that could be automated through some sort of farm (maybe even robots?). The application of this would be for example Bioplastics, automatable biofuel and new types of materials that could be used for new parts. You could therefore set up processes that would be dependent on oil otherwise, although at the cost of much more space and of course time and effort to set up. I think something like that would be very nice so that the player is not forced so hard to explore further if they dont want to.

Vor 5 Monate
KobalT
KobalT

I love this game its fun and chill to play and when i notice devs got so much love for it the game becomes better for me to :D only thing i hate about this game is adictive and real time consuming xD at some point it really screwed up my sleep shedule... and i got my own company to run lol... And about fun or less fun things that people want in the game would be making game more mod friendly just let them moders and gamers play with it a bit =)

Vor 6 Monate
MrInternetHermit
MrInternetHermit

While I could understand most of your choices, I feel that [Tower Defense] would could work as DLC. It would expand the game, but not override the core experience unless that's what the player wants & knows that's what they are doing.

Vor 5 Monate
Nire
Nire

Re: Green Energy not having supply issues-- Lava's a perfect example of green energy that still has supply issues. You can harvest thermal energy and then dispose of the cold rock thereafter. MK3 Pipes for heat insulation would be a great solve for this, and a great reason why you can't do it early. Also allows for more exploration opportunities with lava environments!

Vor 10 Monate
Asheram K
Asheram K

While I do get you, won't that run into the entire "no terraforming" issue with altering the landscape?

Vor 9 Monate
Asher879
Asher879

Damn thats actually a really good idea

Vor 9 Monate
Desoroxxx
Desoroxxx

Actually Nuclear is green so technically green energy is in the game

Vor 9 Monate
Jonathan Borg
Jonathan Borg

The rocks as a byproduct could be (at q much higher cost per craft, and higher energy consuming machine), be turned into concrete.

Vor 9 Monate
J Kiuper
J Kiuper

That's not green energy lol

Vor 10 Monate
PaceNorman
PaceNorman

The first thing I wanted to do when I first started factorio (At that point, I had never seen a video about it) is build a huge underground factory somewhere in a mountain range with solar around. That's kinda the style I go for in factorio(solar) and minecraft(natural builds) so it was unfortunate to see that this will never be possible. It's understandable why the terraforming part is not feasible to implement. However, allowing for green power would be amazing to have. Your point about hydro power sounds nice enough but the strong limitation (with only being able to build it at a specific river for example) kind of takes the fun out of it. I think hydro power would need improved water mechanics so you could build you own dams around a waterfall (with standard floors and walls for all I care) to make it interesting. Looking forward to seeing what you'll be adding in Update 7 but really hoping for: - More build materials and structures (curved surfaces would be nice!) - More ways to interact with the environment (Destroy *any* rock/tree and manipulate water flow) - Place wall holes for conveyers anywhere on the wall! Why not just use the same system as with floor holes.. Really enjoying satisfactory so far; it's quickly becoming one of my most played games! Best regards, Pace

Vor 4 Monate
NOTH1NG SP3AKS
NOTH1NG SP3AKS

i like how you guys are making something you want to make, thats hard for me to do im a people pleaser soits interesting and refreshing to see a dev deny something that players want becasue its not what the devs want

Vor 3 Monate
James Copeland
James Copeland

I love the focus you guys are maintaining. It allows for much more fruitful and rewarding play to simply focus on resource gathering, management, and progress... as opposed to constantly combating decay of your work.

Vor Monat
The Napping Bear
The Napping Bear

I love how you guys KNOW what game you're making and I really hope you won't be swayed by "popular demand" or "peer pressure".. hold fast and keep going!

Vor Monat
TheRedHaidaraaaaa
TheRedHaidaraaaaa

RE: "What could little robots do?" Little robots that can can be programmed to either restock the player inventory with x amount of a certain item or deliver a stack of items from one place to another in a short range manner. I would mostly love to be able to have a full inventory of whatever I need whenever I want it especially when I'm building 2km away from my main storage hub and suddenly I'm out of concrete.

Vor 10 Monate
Tomyironmane
Tomyironmane

I usually just roll with a train load of supplies. This train car has steel, and this one iron and this one concrete and... you get the idea.

Vor 10 Monate
Joshua Gano
Joshua Gano

@Alfred Feldt I'd favor name changing to "Lizard Doggotorio" personally. :P Let's throw Satisfactory to the Doggos! :D

Vor 10 Monate
Comfort Soft
Comfort Soft

or.... you overflow your main storage and build your road/train/drone network to deliver your said overflow mixture of items to not your main storage that you built with the concrete you had in your backpack.

Vor 10 Monate
Nicholas Marshall
Nicholas Marshall

I just want little robots to clean my floors.. Also doggos should track in mud.

Vor 10 Monate
CruelestChris
CruelestChris

@Leondeathdealer You could just turn the game off, since you apparently don't actually want to play it.

Vor 10 Monate

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